Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 21-02-2008, 06:07 PM   #16
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Thanks Swil,

Its just maya at the mo, using boolians and the shatter tool.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 23-02-2008, 04:08 PM   #17
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Done a previs of the water, using ncloth, think we'll use ncloth to get the basics of the dam breaking up so weve got something for the parts to break up and interact with before baking the dynamics out and then going into realflow for the final water.

Heres the link

http://www.youtube.com/watch?v=tgLxCdj1BTE
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 23-02-2008, 05:03 PM   #18
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

very cool so far! might be nice to let the cracks develop for a bit before it breaks through - though i am sure you guys are working on that. keep up the excellent work!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 23-02-2008, 05:57 PM   #19
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

does look cool, but take a look at the dam breaking in X-MEN 2.

(sorry can't think of another movie where a dam breaks lol)

it'll give you a decent sense of timing for something that large... cause in my opinion it looks like the pieces of the dam appear to weigh next to nothing with how they're so easily blown around.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 24-02-2008, 12:36 AM   #20
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

looking cool, though i would add more weight on them broken peices...
marlonjohn is offline   Reply With Quote
Old 24-02-2008, 01:24 AM   #21
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cheers guy's, Its just a test at the moment, so all that will be sorted when we step up to the real version.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 24-02-2008, 06:22 PM   #22
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice work so far guys, the test shot looks good so far.
are you going for little cracks followed by a break or a full on impact (like a tidal wave hitting the other side of the dam and smashing it apart?

Simon
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 27-02-2008, 02:59 AM   #23
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

We started out modeling very low res with a camera projection for the texturing and detail but this is proving to be very limiting due to the fact that the aspect ratio of the final shot as quoted in the rules is so different from the aspect ratio of the included assets, so now we are trying a different appoach involving more higher res geometry and utilizing the assets for set extension and maybe some texturing.
Here is a little update of the modeling.
Attached Thumbnails
 
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 27-02-2008, 04:30 AM   #24
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

christ, i have no idea how to use ncloth and real flow!
man im screwed
its stadard particle effects for me. man i have no hope, yours already looks awsome
elephantinc is offline   Reply With Quote
Old 27-02-2008, 08:57 AM   #25
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

very nice - it's looking great so far.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.