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Old 27-02-2008, 11:17 PM   #1
zujalica
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Default Balcony-W.I.P

My first modeling attempt.Hope you like it.
I have no idea how to put images so i'll give you a link to the site where the image is uploaded.

http://img218.imageshack.us/my.php?i...tairwayix8.jpg

Last edited by zujalica : 27-02-2008 at 11:19 PM.
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Old 27-02-2008, 11:55 PM   #2
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Looks good so far, could we get a pick with the wires, maybe able to off er some help then.

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Old 28-02-2008, 12:16 AM   #3
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Here it is (i guess)..

http://img178.imageshack.us/my.php?i...creen01th4.jpg
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Old 28-02-2008, 03:00 AM   #4
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The roof looks a bit dense to me, as I can't see any poly's for all the edges. How many polygons in the roof?

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Old 28-02-2008, 04:34 AM   #5
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Too many...I just extruded the faces up and smoothed it, because i dont know any other way of doing that.
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Old 28-02-2008, 05:32 AM   #6
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I totally forgot about number 3 -.-, anyway here it is.

http://img139.imageshack.us/my.php?i...creen03zu5.jpg
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Old 28-02-2008, 05:35 AM   #7
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perhaps the smoothing was a bit too much as it's a solid blue so I would remake that bit more efficiently.

I just quickly did this to give you an idea of what I mean

Base mesh something like this although this was done in a few seconds so you could make it a bit nicer


It will look like this when Smooth Mesh Preview mode is used in Maya 2008 (press no3 key)



Then convert the mesh preview to poly's using linear and it will look like this


Should be more efficient.

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Old 28-02-2008, 06:13 AM   #8
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Your mesh looks fine apart from the number of edges going across the roof, take some of those out before you smooth it and you'll be fine

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Old 28-02-2008, 01:10 PM   #9
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the parts holding up the railing look dense in polys to me to especially for as small as it is
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Old 28-02-2008, 07:48 PM   #10
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Thanks for the help.
Here is the update, mostly cleaning up and some parts were changed.

closer look at the stairs:

http://img507.imageshack.us/my.php?i...creen01de3.jpg

closer look at the roof:

http://img244.imageshack.us/my.php?i...creen02kq6.jpg

the whole picture:

http://img244.imageshack.us/my.php?i...creen03zh4.jpg
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Old 28-02-2008, 11:35 PM   #11
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Update:


http://img221.imageshack.us/my.php?i...creen05li4.jpg
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Old 28-02-2008, 11:56 PM   #12
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thats' looking much better

Keep it up

Gio
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Old 29-02-2008, 02:24 AM   #13
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Here it is the final model.

http://img246.imageshack.us/my.php?i...creen06fn9.jpg

But now comes the hard part...I am even a bigger noob at texturing.Can some1 give me some pointers on how to make a nice metal,plastic and wood shader?
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