@Gster: I have that book already that was the book I was working from , finally a to the point book right?
It doesn't make it an easier task to do however, it's hard to keep a clear overview of what you are doing and at some pint you think; let's slam some more redon it and that is the point you have to take a break right? LOL
And I was indeed switching between flat color and the skin material to get the look I wanted, but it didn't work out to well
, I hope I get my license for Zbrush 4 soon so I can use GOZ to do a testrender( does anyone know if this works as they say it does?)
And I am trying to get my head around the sss shader because I want to go the whole nine yards as they say.
And I really liked the mr burns you did, did you ever finish it the way you liked?
I think I"ll give him a brown tint to make it look as if he is on holiday
Thanks and the clothes are the same size as shown in previous posts, the only thing that might throw you off is the fact that the jacket layer is on at the moment and that is still unaltered in Zbrush, I tend to scale up clothing and such so I can drape it around the mesh ,, saw that Zbrush 4 has a brush with which you can sculpt towards the source mesh so maybe I will have a go with that thing
once I have my licens that is
@ dave: Once I have Z4 up and running I can use GOZ to switch back and forth with greater ease( importing and exporting OBJ's is not something I have fun with)and I believe it plugs in everything the right way in maya( with displacement and color but that could be bollocks off course.
But if nothing works I will do the baking
Thanks for watching and the remarks thanks guys