Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-12-2002, 08:29 AM   #1
morlich
Subscriber
 
morlich's Avatar
 
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Default Merging 2 Halves Seemlessly

Could someone please walk me through merging two sides of a Poly head without creating a seem?

Thanks,
M:banana:
morlich is offline   Reply With Quote
Old 30-12-2002, 12:57 PM   #2
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Well, to start, is it a nice even edge, or is it not even, so that when you mirror it, do the vert's line up, or not? THanks
brian
__________________
Please check
My (old) website!
brian_ellebracht is offline   Reply With Quote
Old 30-12-2002, 09:11 PM   #3
morlich
Subscriber
 
morlich's Avatar
 
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It should be. I snapped all the edge vertices to the middle grid line before duplicating.

In Maya do you need to snap edges as well as vertice? I guess I'm used to Max where you just snap the vertex.

Thanks,
M
morlich is offline   Reply With Quote
Old 30-12-2002, 09:31 PM   #4
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

this is probably a dumb question, but did you go to polygons, Mirror Geometry? If it worked, and you still got a crease, thats ok. All you need to do is go to, edit Polygons, then at the bottom, Normals, And click on the extention for soften harden edges. Make sure it is on 30, and hit apply, that should work. Let me know. THanks,
Be
__________________
Please check
My (old) website!
brian_ellebracht is offline   Reply With Quote
Old 01-01-2003, 02:28 AM   #5
morlich
Subscriber
 
morlich's Avatar
 
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I tried what you suggested, but the seem still seems to be there. I did a quick render in case it helps to illustrate the problem.

Thanks Brian!

Happy New Year!!!

morlich is offline   Reply With Quote
Old 01-01-2003, 02:39 AM   #6
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Once all the vertices are merged and you dont have any border edges where the seem is. Make sure your normals are all facing the same way if not go. Edit polygons>Normals>conform.

Than repeat what brian said

Edit polygons>Normals>Soft/Harden option box> select all soft> hit apply

That should do it.
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.