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Old 11-03-2008, 06:28 AM   #1
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hello everyone

i have a problem with maya plz help

i created a simple right side face but when i duplicate the face to

the other side the left face appears black i dunno why

i checked the normals they are fine, i messed around with

hypershade and gave a new color lambert to the side face then duplicated it the same happened dont know what to do

plzz if anyone knows how to solve this help
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Old 11-03-2008, 08:44 AM   #2
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okay so i tried mirror geometry and it worked

but one question is it the same as duplicate or does it work differently when i want to texture
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Old 11-03-2008, 09:02 AM   #3
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i dont understand. you are going to weld the 2 pieces together and layout uvs right?
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Old 11-03-2008, 11:35 AM   #4
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ya i created one side of the face but when i duplicate it to other

side it comes out black so i was messing with maya and i found mirror geomtry and used it

it worked the other side came up right

so now my question is miror geometry different from duplicate

ex: if i set the UV's for one side and used mirror geomtry

instead of duplicate (because duplicate not working as mentioned before) will the texturing work the same as when iwas using duplicate

if not then i need to fix the problem with duplicate

i know this sounds wierd but plz help thanks
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Old 11-03-2008, 12:36 PM   #5
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i've used both and either way should be fine, its just that mirror geometry gives you the option to merge both pieces in one shot. i still think you should save the uv mapping for when your done modeling. in this case, you might get texture warping running down the middle of the face, if you fiddle w/ those uvs the wrong way. the black faces thing might be a bug w/ the version/OS you're using : s not sure, i dont recall that issue. maybe the more experienced guys can help. :blush:
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Old 12-03-2008, 10:14 AM   #6
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ok thanks then ill stick with mirror geomtry till i fix the issue

with duplicate face

thanks
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