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Old 15-03-2008, 12:42 AM   #1
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Default export from maya to .obj problem?

hey everyone

i have created a 3d character using maya 8.0 and i export it to

.obj so that i can open it in zbrush i get in the maya output

window error getting shader and when i render it some parts appear black

can someone help me ? do i have to set anything up before

exporting to .obj ?

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Old 15-03-2008, 12:55 AM   #2
As Zbrushiac sounds stupid!
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This happened to me one time. It turned out I had instances in my scene. Example: You duplicated an instance of half your character. Try mirroring and merging.

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"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
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Old 15-03-2008, 05:04 AM   #3
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yah i have duplicated faces

i tried mirroring the geomtry

it worked thanks man
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