Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-03-2008 , 04:56 PM
Registered User
Join Date: Nov 2007
Posts: 11

Monte Carlo SS

I made this car for an 80's car contest on another forum. Unfortunately, I didn't manage to finish it be fore the deadline. Its under 100,000 polygons.

user added image
user added image
user added image
user added image

# 2 19-03-2008 , 05:29 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Looks good, but you could refine a lot by modeling more instead of texturing.
It looks to jagged, more like a game model than real.
And to be quite honest you should get a ribbon if you managed to get over 100,000 poly's(a ribbon in " how to maximize the polycount that is"LOL)

Just refine the model and you will have a kick ass caruser added image

# 3 19-03-2008 , 08:21 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
i really like this model a lot, but i think the texturing still needs some work. the rust needs to be toned down and the transition to the non-rusted areas needs to work better. the clean areas just look too clean at the moment.

let's see a wireframe. and keep working on this! user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads