Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-04-2008 , 10:01 AM
murambi's Avatar
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uv mapp

hi guys i polygonol modelled a head in maya and also uv mapped it....the question is how do i export the model to another program say 3ds max or zbrush and be sure the model is exported with mapped uvs

# 2 21-04-2008 , 10:20 AM
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THe UV's get taken over straight away.


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# 3 23-04-2008 , 02:40 AM
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so i just export it as an obj

# 4 23-04-2008 , 04:48 AM
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Yup


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# 5 24-04-2008 , 06:25 AM
murambi's Avatar
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cool it actually works now one more question do you usually rigg then texture your model or do it the other way around

# 6 24-04-2008 , 07:03 AM
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You can do either or, I generally texture then rig


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