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Old 16-05-2008, 04:11 PM   #1
mischaw0
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Question Edges Problem!

Hello all with each other ...

I am new in this business and I hope it can help me one so I can continue my project

And now to my problem!

As I make the Edges thick and light from the other distinguished Edges :headbang:


I hope you can understand what I say how.
Thanks in before and sorry for my English
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Old 16-05-2008, 05:51 PM   #2
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Default Re: Edges Problem!

As I make the Edges thick and light from the other distinguished Edges :headbang:


the rest is fine.., but this my friend.., is not English.., you need to show a picture or explain this better.

all the best for ou
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Old 16-05-2008, 06:39 PM   #3
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I think he wants to know how to make wires on some objects darker than on others. While I don't know how to do that, you can put objects in layers and color-code them.
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Old 16-05-2008, 06:52 PM   #4
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heres a couple of ways he can mess with the colours or edges
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Old 16-05-2008, 06:53 PM   #5
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and
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Old 17-05-2008, 02:40 AM   #6
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Or possibly he's asking about normals. In which case it would be the Soften/Harden command.

location varies by version;
Polygons -> Normals -> Soften/Harden (or something like that) for earlier versions of maya
Normals -> Soften Edge or Normals -> Harden Edge for 8.5 (and possibly 2008)
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Old 17-05-2008, 04:04 AM   #7
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Sorry, I say yes my English is not good.

And thanks for the help I did what I wanted.
Here's a picture so you know what I meant.

Thank you mirek03
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Last edited by mischaw0 : 17-05-2008 at 04:06 AM.
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Old 17-05-2008, 03:24 PM   #8
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im glad to help

M.., most here are..
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Old 22-05-2008, 04:27 AM   #9
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yea that's border edges.
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Old 22-05-2008, 05:11 AM   #10
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thats cryptic????
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Old 22-05-2008, 05:29 AM   #11
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lol i was just identifying what he circled... i know you had it in your pic of the preferences menu, but it was kinda small and hard to read so i was clarifying.

for mischaw0, a border edge appears when there's an edge of a polygon that isn't attached to another polygon. it's thicker so you can see where they are on your model so you can identify holes and unmerged edges.
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