Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 01-09-2008, 04:38 AM   #76
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Lol yeah, a 130 by 250 ft kitchen is just crazy unless you're McHammer :x.
Gen is offline   Reply With Quote
Old 01-09-2008, 05:40 AM   #77
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

a 130 cm kitchen??? wouldn't fit the cat in it i wasn't thinking of it in terms of reality but yea, 130 ft would be a dance floor. (reality in cyberland..??? now things are getting strange)

just interested because we were talking about focal lengths an lately i have been trying to decide how size effects the scene if at all and your scene

does scene size matter much in mental ray.., i know it does for ray tracing (i think it does).., but does if matter much for FG or GI.., i have some tuts here so im not looking for a big answer.., yes or no is fine

i got a bit of a handle on the maya renderer.., the taj render for shadows was a bit of a dig into the parameters as the scene is sort of large.., filter and bias.

i really want to get on top of the spherical environ and HDRI.., and displacement. (as he drifts off into la la land???)

(i suddenly feel off a bit?? i better eat something.., weird how these things can hit suddenly??)

take care
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 03-09-2008, 07:38 AM   #78
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Hey,hey.

@ mirek, yah scene size does matter in MR as far as controlling photons and all that other good stuff.

Ok so, I'm done with this kitchen (knowing myself I'm going to putz around with this again at some point) but gotta keep moving. For the most part I'm happy with the way it came out except for some artifacts but you live and you learn I guess.
Attached Thumbnails
 

Last edited by GecT : 03-09-2008 at 09:37 AM.
Gen is offline   Reply With Quote
Old 03-09-2008, 08:20 AM   #79
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Looks really nice, except for the plants, they sort of let it down a bit, if thay had the spit n polish then it would really sell.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 03-09-2008, 09:07 AM   #80
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

i disagree with Steve.., sorry mate.., i think the whole image works.., the plants i did notice immediately.., but as i looked about i realised that the image has equal relation.., i think the plants stand out because for some reason i haven't looked deeply into (could be vectors??) .., the eye immediately looks at the plants.., it seems point of focus.., and i think it apparent they are not meant to be POF.

but i think the whole image has the same style.., not photo realistic kitchen with plants obviously 3D.., its all obviously 3D but in a very good way.., this is not a photo-realistc image.., sorry Gec if it is supposed to be.., if it is.., its not selling.., as a project.., i think it very well done.

why the eye is drawn to the plants i cant say.., not going to because i dont want to deconstruct it.., its fine as is.

if you want futher opinion i will give it though. im sure you dont need it though.

cheers mate.
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 03-09-2008, 09:23 AM   #81
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Haha, no probs mirek, if everyone was the same it would be a real boring world!

As you said the eye's drawn to the plants which stand out as not being realisitc when compared to the rest of the image. I would have thought that the project would be to create an impression of a room, in the arch vis sense which tends to aim for as close to photo realism to accuratly represent the building/room, if I've missed the point of the project then its not going to be the first time or the last!

As I said IMHO it's really really good, just that the plants just could do with a bit of a tweek.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 03-09-2008, 09:37 AM   #82
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Thanks for the crit guys
About the plant, the model for that is..well not new, at this point I know I can make better vegetation but I already said I needed to just finish this thing sooo yeah I just plopped that in there, not thrilled with the way it sat in the scene but I thought it was "ok" since I needed to break up the green. And appearently I posted the overly bright version so I will be editing that post shortly.
Gen is offline   Reply With Quote
Old 03-09-2008, 11:17 AM   #83
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

my girl friend was staring at my monitor and thought i was looking to buy stuff for the kitchen............
so hell yeah i say it looks damn realistic
murambi is offline   Reply With Quote
Old 03-09-2008, 07:13 PM   #84
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

haha, that's halarious

i'm with steve on this and i think merik says its obviously fake and murambi's girl friend thinks it's real is probably because merik expects it to be fake?
that or else he's been playing with cg long enough to know when things aren't real

i like the picture
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 04-09-2008, 11:28 AM   #85
lealar
Registered User
 
lealar's Avatar
 
Join Date: Mar 2006
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I really like your design of your kitchen and the flower more. keep up and cheers!
lealar is offline   Reply With Quote
Old 08-09-2008, 10:19 AM   #86
jm82792
Registered User
 
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Waay better than my kitchen
I'm just trying to get the hang of photons,texturing(specularity maps,bump maps etc) and whatnot.
It's overall realistic(Although I can tell it's CG) and it will take me a while to achieve the realism that you have

Last edited by jm82792 : 08-09-2008 at 10:22 AM.
jm82792 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Trapjaw (MOTU) W.I.P tweetytunes Work In Progress 7 13-11-2010 11:03 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.