Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-05-2008, 08:15 AM   #16
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Well Z lets you sculpt lots of detials directly on the object in a way that you cant in photoshop or maya. You can then export the maps directly from the model etc etc.

You could do it in maya and photoshop, but you get more control over the displacements with Zbrush.

Its not to say you cant do great work without Zbrush, its just another tool to have. But you need to work at it to get the detials in there.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 27-05-2008, 08:16 AM   #17
Grev_Mivlos
Registered User
 
Grev_Mivlos's Avatar
 
Join Date: Mar 2006
Location: Denmark
Posts: 154
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by Jay
Zbrush is fast - BUT...!!!!

Dont be fooled by the 'holy crap' factor ...'it does this and this'. No it basically you that does it the software is merely the tool. Stuff can look photoreal without the use of zb. Its the way you implement everything. Same as rendering..just because mental ray does this and that, it wont stop anyone from outputting a crap render...I hope you can see what Im saying.

the more realistic you aim for the harder you gotta work!

Jay
I get exactly what you mean Jay
But what about Painting weights and using subdivisions for faces, and converting later on?
__________________
(__/)
(='.'=) This is bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination
Grev_Mivlos is offline   Reply With Quote
Old 27-05-2008, 08:19 AM   #18
Grev_Mivlos
Registered User
 
Grev_Mivlos's Avatar
 
Join Date: Mar 2006
Location: Denmark
Posts: 154
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by gster123
Well Z lets you sculpt lots of detials directly on the object in a way that you cant in photoshop or maya. You can then export the maps directly from the model etc etc.

You could do it in maya and photoshop, but you get more control over the displacements with Zbrush.

Its not to say you cant do great work without Zbrush, its just another tool to have. But you need to work at it to get the detials in there.
Yeah, because i've experienced that many artists produce great results with z-brush. Maybe Z-brush IS faster, but i guess Jay is right about the work-thing

So i would'nt have to worry about purchasing z-brush? I mean if i can produce the same results in maya, then i would not have to buy z-brush?
__________________
(__/)
(='.'=) This is bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination
Grev_Mivlos is offline   Reply With Quote
Old 27-05-2008, 08:57 AM   #19
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Yeah, but for the price Z's well worth the money, well worth it!
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 27-05-2008, 09:31 AM   #20
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Think of Z as an extension to Maya or Max etc. It is worth having if you can afford it.

Only polys can be utilised in Zb but displacments and normal maps created there can still be used on Subds or Polys back in maya. Which are all controlable when set up correctly

weight painting is part of character set up in Maya and is not really relavent for Zb.

Jay
Jay is offline   Reply With Quote
Old 27-05-2008, 07:46 PM   #21
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

Originally posted by Jay
it wont stop anyone from outputting a crap render.
sorry, i had to...
Attached Thumbnails
 
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 28-05-2008, 01:29 AM   #22
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

LOL, now thats funny!

Jay
Jay is offline   Reply With Quote
Old 28-05-2008, 04:24 AM   #23
Grev_Mivlos
Registered User
 
Grev_Mivlos's Avatar
 
Join Date: Mar 2006
Location: Denmark
Posts: 154
Thanks: 0
Thanked 0 Times in 0 Posts
Default

haha. "mentil" ray is good...
__________________
(__/)
(='.'=) This is bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination
Grev_Mivlos is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.