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Old 28-05-2008, 07:05 PM   #1
Gen
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Default Mental Ray Light Surface

Messing around with Mental Ray's light surface texture and had fun doing it. The floor and wall texture took about hmm 15 mins in Photoshop, just some burnt and dodged shapes with layered grain and whatnot. This is the small version of it :x

cheers
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Old 28-05-2008, 09:47 PM   #2
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oooh pretty. that'd make a great wallpaper.

just one question though... is the wall texture seamless, or do i see a tiling issue towards the bottom? or is it an overhang?
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Old 29-05-2008, 08:42 AM   #3
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Thank you. And that is indeed an overhang. Though I didn't put enough into the texture to make it tile perfectly (I just refused to use a checker texture on this><) but I knew it would hardly matter since the camera will be so close.
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Old 29-05-2008, 11:09 AM   #4
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where is that material anyway?
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Old 29-05-2008, 11:20 AM   #5
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Its not really a material its a texture, and you plug it into the "Additional color" in the "Advanced" section of the mia material. It won't really do much if you don't boost the "Fg Contrib" value.
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Old 29-05-2008, 11:40 AM   #6
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hmm, cant you just put the incandescence on a lambert really high to get the same effect?
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Old 02-06-2008, 12:08 AM   #7
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This is the kinda stuff that makes me want to learn how to use maya, coz this is incredible, just awesome!

Well done champ.
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Old 15-06-2008, 06:05 AM   #8
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uooo pretty.
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Old 28-06-2008, 08:33 AM   #9
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Fantastic render! Materials look awsome! 5 stars all the way!!
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Old 29-06-2008, 02:17 PM   #10
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nice texture and nice job on the lighting!

how long was the render?
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Old 30-06-2008, 01:26 AM   #11
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Thank you guys for comments <3.


Originally posted by Joopson
hmm, cant you just put the incandescence on a lambert really high to get the same effect?
Lol yeah I was thinking the same thing like why bother when you can do that or use a surface shader material blah blah, hence the test. I like the fact that I can control the relective power so to speak, I had to turn on glow to get the maya materials to really show up on the floor. The lambert and phong showed up ok but surfaceShader's reflection didn't inherit the shader's texture instead it took on the white color of the glow so I had to duplicate the ramp texture, darken it and plug it into its 'out glow color'. At the end though, I liked how the lightsurface's reflection wasn't as blobby and fuzzy as the others. The floor is also a mia_material_x. I learned a lot from this little experiment.


Originally posted by marlonjohn
nice texture and nice job on the lighting!

how long was the render?
That is a smaller res version (for the site's sake) the original, which I made into a wallpaper took 5 mins more or less.





And this is my comparison pic :x
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Old 01-07-2008, 09:59 PM   #12
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oh yea huge difference!
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Old 02-07-2008, 01:13 AM   #13
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how do you make glow show up in reflections, (i don't have much experience with materials)

or are those just blurred reflections?
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Old 09-12-2010, 06:25 AM   #14
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I really like this image Something about it just appeals to me.

Thanks for sharing.

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Old 09-12-2010, 05:31 PM   #15
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Great work Genny, good to see something new form you again
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