This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Is there any information available on how the create textures for Maya in Photoshop? Not just simple dirt textures, but more like ramp-textures. For example for eyes, advanced skin etc. ?
When I create textures in Photoshop, I usually use photo-reference materials to grab from. For example, if I'm making a character wearing jeans, I'll take my digital camera and snap a pic of a pair of jeans. Then, take that photo into Photoshop, and use it to create a texture of jeans for my 3D character. You can also use the tools in Photoshop to make some pretty cool stuff from scratch. Just a matter of practice.
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