maintaing curvature on an object when cutting hole
modeling a snes controller. All is well apart from one problem.
I'm trying to make the holes to house the shoulder buttons, but when I do so, the curvature of the shoulder is dented (as shown in the image).
how can I but in and sill maintain that curvature?
Last edited by gubar : 09-06-2008 at 01:59 PM.