Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-06-2008, 09:50 PM   #1
petersrin
Registered User
 
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Thanks: 0
Thanked 35 Times in 33 Posts
Default Funny Splitter

I've modeled a headphone splitter, for use as a character... yes, a character. The female ports are the feet, the male jack is the head... and that's not a comment on sexuality either (my film school would say I'm a misogynist pig :< )
Anyway...

I built a skeleton, and set some Ik handles. Worked fine. I skinned it, and, well, it seems as if the feet have a funny relationship to the head, as well as the neck having a funny relationship to the head. Observe below:

A note on construction: the black plastic is 3 subdivs: a head, feet, and the cord in between, grouped together. The gold connectors, also subdivs, are each grouped to their corresponding head piece.

A note on material: A applied a black lambert shader to the male jack's two indentions, and it shows up in the viewport, but as you can see, the thing is solid gold during render. Hints?

A note on image: Left to Right
Splitter Model, Splitter Model: Head Close, Splitter Leg issue, Splitter Leg issue, Splitter Neck Issue

Thanks!
__________________
--
Peter Srinivasan
Producer
petersrin is offline   Reply With Quote
Old 30-06-2008, 09:51 PM   #2
petersrin
Registered User
 
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Thanks: 0
Thanked 35 Times in 33 Posts
Default

And the image :< Sorry.
Attached Thumbnails
 
__________________
--
Peter Srinivasan
Producer
petersrin is offline   Reply With Quote
Old 01-07-2008, 11:04 PM   #3
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Could be a skin weights issue? :x
Gen is offline   Reply With Quote
Old 02-07-2008, 04:19 AM   #4
petersrin
Registered User
 
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Thanks: 0
Thanked 35 Times in 33 Posts
Default

Sadly I won't be near maya for a few days (vacation!) so I'll have to try when I get back... skin weight. That makes sense. I'll look into it. After :<
__________________
--
Peter Srinivasan
Producer
petersrin is offline   Reply With Quote
Old 09-07-2008, 10:16 PM   #5
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

if you've got IK handles going they seem to be doing the job correctly, unless the skeleton is bending in the wrong direction or something... when the IK manipulator is pulled further than the limb it points in the correct direction but straightens out. if the IK manipulator is moved in to a position shorter than the limb it will bend at whatever joint it has... so it looks as if it's performing correctly.

maybe you could enlarge the two problem shots, circle the errors, and give a description as to what it's doing and then what you'd like it to do instead?
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 10-07-2008, 05:00 AM   #6
petersrin
Registered User
 
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Thanks: 0
Thanked 35 Times in 33 Posts
Default

in the photo, you may notice the extreme enlargement of the gold connetor on the top on each of the foot bends. That is the problem, the attachment of the head to the foot. I am trying to change weights, but unfortunately, as you could see in tech issues, with certain joints, if I try moving the viewport it crashes... so that's a problem also.
__________________
--
Peter Srinivasan
Producer
petersrin is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.