I'm just starting out with maya. I want to ultimately be able to do architectural renderings, but I thought I'd start off with something a little bit smaller, a little bit closer to hand and so I'm trying to model my headphones.
The problem I'm having at the moment is how to do the bracket:
I really wanted to do it with polys, but I just couldn't work out how to resolve the ends, where the triangle sections turns into a kind of a barrel-vault (?).
I finally realised that, using nurbs, I can extrude the triangle section along a semi-circular curve and then project another semicircle onto the curve, trim it away and then I have the basic shape- but it sucks, because I can't join (stitch?) the three surfaces back together because they're "trimmed." The other problem I have is that everytime I try to manipulate the whole shape- like just moving it around, the surfaces change in a really wierd way, like they're somehow dependent on where they are.
So, if anyone has an idea about how to get around this problem that would be great. Thanks, B.