thanks Ajmooch, but...
That's not really what I was looking for.
I believe I saw this trick for a directional/spot light(that's mainly what I need it for, I just cant remember where I saw it) , where instead of moving the light and rotating it with both move and rotate tools -
You've got two pivots you can move around, one moves the light and the location of the other together with the location of the first set it's rotation (you can also move the second).
OK, its a bit
I believe... It looks like an aim constraint but with 2 pivots instead of objects (where one of them is the light).
Plus, I think it's something simple, just some variation of the rotate tool maybe, and I don't think there are any constraints there...
BTW, I'm using Maya 8.5
Somebody has an idea what I'm talking about?
EDIT: BTW, can someone explain the trick with grouping an object twice and manipulating the two pivots (Mike was talking about in the thread mentioned in the previous post)
I don't think it is it but it might be helpful...
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)