Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-07-2008, 10:37 PM   #16
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quick render...
Attached Thumbnails
 
__________________
W.I.P's
-
Finished work
Mech
amoeba is offline   Reply With Quote
Old 26-07-2008, 10:38 PM   #17
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

is it me or is the cross thingy a bit thin?
i'm talking about the thing that connects the tripod legs... i should probably know the name but i dont...
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 26-07-2008, 10:48 PM   #18
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Matches my refs...
It's exactly the width of one of the wooden beams connected to it.
__________________
W.I.P's
-
Finished work
Mech
amoeba is offline   Reply With Quote
Old 26-07-2008, 11:11 PM   #19
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i just thought the center should be more fatter...

meh... it looks like it's coming along really nicely

oh an, love the new look (your avatar picture)
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 26-07-2008, 11:55 PM   #20
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Mmm..I just checked out some of the pics of other telescopes, and you are right, some of them really have a fatter middle. Matches the one Im modeling now, but thanks for the heads up!

BTW, do you know what my avatar is?
(I know, random question, but I was just wondering if you acctually know 'it')
__________________
W.I.P's
-
Finished work
Mech
amoeba is offline   Reply With Quote
Old 27-07-2008, 12:49 AM   #21
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

hehe... no... no idea what it is, it looked like an amoeba though :p

or is it a lens of some sort?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 27-07-2008, 01:09 AM   #22
BennyK
Registered User
 
BennyK's Avatar
 
Join Date: Oct 2007
Location: IL
Posts: 738
Thanks: 0
Thanked 3 Times in 3 Posts
Default

I'm not sure but it reminds me somewhat of Terminator...
Nice work on the model What's your poly count?
Benny
__________________
When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
BennyK is offline   Reply With Quote
Old 27-07-2008, 01:19 AM   #23
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Poly count is unberably big...
im at 113741 because of those stupid screws...
It's going to get lower towards the end when I change them.And the avatar is HAL 9000, look on wikipedia.
__________________
W.I.P's
-
Finished work
Mech
amoeba is offline   Reply With Quote
Old 27-07-2008, 01:24 AM   #24
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i'm no expert on poly count but i say thats abnormally high for what you have there

oh well.. make evry poly count i say!

you should post a wire

and i was right about the thing being a lens, although i didn't know where its from, i know now
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 27-07-2008, 01:31 AM   #25
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wires:
Attached Thumbnails
 
__________________
W.I.P's
-
Finished work
Mech
amoeba is offline   Reply With Quote
Old 27-07-2008, 01:32 AM   #26
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Is there any way to attach more than 1 image per post?
Anyway, here is the polycount-problem:
Attached Thumbnails
 
__________________
W.I.P's
-
Finished work
Mech
amoeba is offline   Reply With Quote
Old 27-07-2008, 01:32 AM   #27
BennyK
Registered User
 
BennyK's Avatar
 
Join Date: Oct 2007
Location: IL
Posts: 738
Thanks: 0
Thanked 3 Times in 3 Posts
Default

113,741 ????? !!!!! OMG
is it faces? That's unbelievably high...
How much do you have without the screws?
And I thought I have a high poly count... Mine's ~7,600 faces
Definitely post a wireframe
Benny

EDIT: 1 minute late... You can use an image hosting site such as imageshack.us
__________________
When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
BennyK is offline   Reply With Quote
Old 27-07-2008, 01:35 AM   #28
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i think you can post more than one pic at a time if you have a website or an image depositing site like what BennyK has with image shack
then you can just use the IMG button when you make a post

anyway, that screw's wire looks uber dense...

looks more dense than it needs to be i think (again i'm no expert on poly counts)

and yeah, is that poly count counting from the triangles or faces?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 27-07-2008, 01:37 AM   #29
BennyK
Registered User
 
BennyK's Avatar
 
Join Date: Oct 2007
Location: IL
Posts: 738
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Try using a cylinder with a bump map instead of your screw.
the details are to small to be visible anyway.
based on the wireframe this should send you ~20,000 faces back per screw
Hope it helps,
Benny
__________________
When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
BennyK is offline   Reply With Quote
Old 27-07-2008, 09:57 AM   #30
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

How can you make so accurate guesses?
Its 23000 tris.

__________________
W.I.P's
-
Finished work
Mech
amoeba is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.