I have used the planar method and have done the mapping separately for front/side/top and bottom. I exported this to PS and worked on the textures.
My problem now is that when I bring this back to Maya as a Tga file, the colors are not as per the uvs. The enclosed pictures show the sad story.
I have tried this several times, including rotating the frame and repeat UVs but the colours do not fix properly. Not sure what the problem is.
Can some one help on this. Have spent the last many hours on this problem.