A little project that I've been playing about with in between my research and learning a mocap system.
I used a few principles from the gnomon tutorial, but its heavily modified, I mainly got the basic Idea from it then went from there, the final output is a simplified version using a completly different light set up, the things that were from the tutorial's pretty much the idea for the salmon texture, using the wood procedural. I like to get an idea then try it for myself with a lot of messing about, that way I understand it better!
I'ts all procedural textures, the only thing that's from a photo texture is the table, that includes the bump, although another bump is daisy chained above it, to provide extra texture to it.
The salmon used the maya SSS fast shader with the mix 20 layer to add the wetness (which needs sorting).
Theres a few things that I'll tune up as i;m not happy with the final result shown, by far, again comes down to lighting, i'll have a fiddle.
"No pressure, no diamonds" Thomas Carlyle