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Old 01-08-2008, 05:10 PM   #16
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when i say SQL i mean all the statements and stuff that you can use to access stuff from an SQL database

things like SELECT(x) where x is a string
i dont remember how i did that in my java program... but i do remember using MS Access when i wasn't near a SQL database

and yeah, CSS = cascading style sheets
i don't remember the syntax, but since it's really basic i can just remind myself anytime by looking at other .css files

i think i also have XNA on the TODO list... well... it was meant to be learnt at the same time when i was meant to refine C++, learn Maya and XSI in november last year... unfortunately only Maya and a bit of C++ got done in the four months i had free...


thanks for the mel file amoeba
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Old 01-08-2008, 05:15 PM   #17
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oh, you wanna learn real AI languages then learn CLIPS, SOAR, OPS5, Prolog, STRIPS, ummm.... that other one i can't remember the name of atm...

does the AI in XNA cover A* (would be used for path finding, since A* is currently the best search algorithm) or learning?

haha, i could swamp you with lots and lots of AI stuff...

the real AI has a lot of pure maths and stats in it :p, playing with 3D tools is much more fun
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Old 01-08-2008, 06:03 PM   #18
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Haha, when I said AI i meant REAL simple... Like collision detection, and chase algorithms.

But yeah I really enjoy 3D allot more than programming.

I just have Insatiable apatite for knowledge

Anyway, I've narrowed down the tanks to 3.

I'll let you 2 choose.

Tank 1:

King Tiger



Tank 2:

Valentine Cruiser



Tank 3:

Panzerkampfwagen II




I have nice Blueprints for each, so don't worry.

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Old 01-08-2008, 06:09 PM   #19
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i'm liking the Panzerkampfwagen
although the king tiger looks like it's got some really funky camo paint
ok, the google image that i saw had lots of camo paint on it...
right, well the king tiger looks like it has the biggist gun, but it also looks like it has the least guns...


we'll see what amoeba says. Not sure how confident he is in texture mapping
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Last edited by Chirone : 01-08-2008 at 06:23 PM.
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Old 01-08-2008, 06:26 PM   #20
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umm...me + texture mapping = disaster...
basically, I do not even know how to map UV's yet...


And for the model, I would go with the panzerkampfwagen too...
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Old 01-08-2008, 06:32 PM   #21
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well i suppose we could do it with just the flat materials... of course that would mean i would then become too lazy to texture map it after the battle...

which is a bad thing...

i'm sure you can learn texture mapping, we'll give us enough time for you to learn and me to remember...

the tutorials that come with Maya and the ones on the free tutorials should bring you up to speed, besides, texture mapping seems to be where all the coolness is

and being polygons which i imagine may be low polys shouldn't be tooooo boring to lay out uvs...

or you could just go download roadkill UV or the script arran said he uses from highend
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Old 01-08-2008, 07:13 PM   #22
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Well I guess it's on!

Here are the blueprints. There not huge, but they are clear.

BIG NOTE: The blueprints here are for the...
Panzerkampfwagen II Ausf L

The Panzer in the image I posted was the...
Panzerkampfwagen II Ausf F

There is a slight difference! The main barrel on the Ausf L is in the center of the turret, where as the Ausf F's is offset to the side. Nothing too major. There are (or I can't find) any Blueprints of the Ausf F. So you should have no problem relocating the barrel, or you may decide you prefer it in the middle

Here are some links to images of the Panzer:

Site 1

site 2:


If you decide to go with a different Tank... let me know!

Have fun!
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File Type: zip blueprints.zip (92.7 KB, 13 views)
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Old 01-08-2008, 08:27 PM   #23
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alright!

now we gotta decide on a time limit...
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Old 02-08-2008, 04:17 AM   #24
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I'll let you decide because you are very busy...
And thanks for the blueprints Mayaniac!
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Old 02-08-2008, 04:35 AM   #25
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wow, the tank looks pretty detailed and i'm slightly confuzzled by the back of it, but that'll probably resolve once i put these to image planes

lets say 7 weeks from now?

that's probably more time than we need but it never hurts to over estimate the time you'll need to do something
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Old 02-08-2008, 05:46 AM   #26
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Hey guys! No probs with the blueprints!

If you get confused about a certain area of the tank... Look at some photos of the tank. That should help clear things up.

As for the time limit. I think 6 or 7 weeks sounds good, just because Chirone has allot on his plate, and because
amoeba has little experience in UV/Texture mapping, and quite simply because... modeling a tank can be an arduous task... Trust me I know I was involved in a challenge (and yes I did complete it) where I had to model a Tank (Mark-V-Tank) in 3 days.

Anyway, good luck, and let me know if you need more images.
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"Your weapons are no match for ours! People of Mars, surrender!"
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"Yes."
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Old 02-08-2008, 11:27 AM   #27
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Ok, I did you guys a favor! I have broken down the images into image planes, and set up, and lined them up in Maya.

All you have to do, is download the .Zip file. Open the .ma file called 'Base_Scene'. In there you will find 4 blank image planes. Select each one, one at a time, hit ctrl A to open the attribute editor, and in the 'image plane' tab.. Browse to and load the images from wherever you decide to put them.

Hope it helps.
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File Type: zip base_scene.zip (6.3 KB, 16 views)
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"Your weapons are no match for ours! People of Mars, surrender!"
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[long pause] "Friend!!"
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Old 02-08-2008, 11:30 AM   #28
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Ok, so it turns out i'm going to have to upload the images in groups, as the file sizes are to big for Simply maya... it was only 350KB...

So here the first half of the Blueprints.
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File Type: zip front_and_back.zip (104.8 KB, 12 views)
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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
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[long pause] "Friend!!"
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Old 02-08-2008, 11:33 AM   #29
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Sorry for all the posts...
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File Type: zip top_and_side.zip (213.2 KB, 12 views)
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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
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Old 02-08-2008, 11:40 AM   #30
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Thank you!
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