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Old 25-08-2008, 01:14 AM   #31
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a little more work and a few renders later.
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Old 25-08-2008, 01:15 AM   #32
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first render on the thread
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Old 25-08-2008, 01:16 AM   #33
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second render off the block
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Old 25-08-2008, 01:16 AM   #34
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and lucky third
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Old 25-08-2008, 08:12 AM   #35
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Hey this is going really well , it looks very good so far
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Old 25-08-2008, 08:43 PM   #36
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thanks john.., i did a bit more.., plus experimented with some layer passes and such with the layer tuts i got here at SM.
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Old 25-08-2008, 08:44 PM   #37
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i better go pay some bills now cant sit here all day!!
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Old 26-08-2008, 02:08 AM   #38
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i did a multiple render pass (getting my money's worth from combining the tuts) and put it in PS.., i think i did some screen, overlay and multiply and this is what came out as a first go.., no shaders have been assigned to the model yet.., only the default shaders from the render layers.

there is lens distortion but ill fix that with the focal length next time i post.
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Old 26-08-2008, 02:31 AM   #39
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The renders are looking nice ...it looks like you still need to merge a few verts on the inside of at least one turret.
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Old 26-08-2008, 10:27 AM   #40
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dam good eye mate, i forgot to merge the half

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Old 26-08-2008, 09:20 PM   #41
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couldnt help it.., i merged the verts and went back into PS and used a number of render passes.., not too good at it yet but its an art in itself..,

after this back to the modeling
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Old 27-08-2008, 06:09 AM   #42
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That kinda looks cell shaded no?
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Old 27-08-2008, 08:52 AM   #43
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Mirek it looks like you might need to soften the Normals to to stop the faceted shadows inside the arches.
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Old 27-08-2008, 12:39 PM   #44
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cell shaded..?? yea it does now you mention it.., wasnt what i wanted.., it was just a sort of 'have a go' at the render layers and i didnt bother to feather or adjust the boundaries of the mask.

john, you mean on the whole model?? ill do it to the windows for now

thanks

(just woke)
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Old 27-08-2008, 02:00 PM   #45
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here we go again.., normals softer and a simple render.., not a PS experiment
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