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Old 08-01-2003, 01:07 PM   #1
MulTmedia
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Default Help on Projection mapping instanced particles

Help guys,

I've created instanced coins that spray out.
I used projection mapping to add the texture and parented it to the cylinder coin shape.

however when particles render the image map moves. How on earth can I get the map to stay in the same position.

thanks in advance

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Old 10-01-2003, 08:34 PM   #2
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DO you have to use projection mapping?

Why not just use normal UV mapping to assign the textures to the coins?

Hope this helps, post again if it doesnt

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Old 11-01-2003, 12:46 AM   #3
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Although I have no idea what projection mapping was, I too thought it was odd that you used it instead of simply assigning a texture file to it when I first read this. It seems odd that you would have to parent the texture to the object, too, although that might be a part of projection mapping. (I don't know) Take Pure_Morning's advice and see what happens.
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Old 16-01-2003, 08:45 AM   #4
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Thumbs up thanks guys

I used projection mapping so that I could get the exact alignment.

I managed to get sorted by making a texture reference of the map. Then instancing the referenced object

Worked a treat.

but thanks for the suggestion, I'll use UV mapping next time.



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