First, thanks for the tris tip. That makes sense.
2nd: in deleting those extra loops I'll have to be careful that edge loops can still be added properly.
3rd: I don't have a poly count limit to worry about except for my hardware, which according to your specs should be more than adequate...
Athlon 64 X2 @ 2 GHz
3 Gb RAM
Quadro FX 1700 (softmoded GeForce
I'll save as, and then delete those faces you're talking about, see if my loops still hold, and then I'll add windows, and then add the deformation details normal for a castle.