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Old 10-10-2008, 09:37 PM   #16
Acid44
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turn off the "keep border edges" option in the poly smooth option box
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Old 10-10-2008, 10:06 PM   #17
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thanks acid didnt know that
cleaned up the back though but i do agree i need to fix that so that what ill work on
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Old 10-10-2008, 10:25 PM   #18
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some close up wires
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Old 10-10-2008, 10:29 PM   #19
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another wire hope they are good enough
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Old 12-10-2008, 05:06 PM   #20
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i cant realy see owt lol cant pick nothing up that might be aplace
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Old 13-10-2008, 04:01 AM   #21
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I think an edge loop in those areas would help, because I think right now, if smoothed, those areas would have no definition. Especially around the headlights, I think it needs to be rounded but keep its lip.
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Old 13-10-2008, 04:12 PM   #22
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thanks gecT will try and do that
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Old 14-10-2008, 07:12 AM   #23
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not bad but like what Genny said you need some more loops to achieve the right look.. also take a look at this thread and study the wireframes the body is different but it should give you a good insight on poly placement. http://cg-cars.com/forum/showthread....light=kleemann
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Old 14-10-2008, 10:49 PM   #24
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will do young modified it abit heres a wire
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Old 14-10-2008, 10:52 PM   #25
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started on the rims
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Old 15-10-2008, 01:05 PM   #26
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finished with the tires all is left is adding the displacement map for the grip and im already in 100k poly count area(without the smooth) so heres my progress
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Old 15-10-2008, 01:10 PM   #27
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with mesh smooth applied
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Old 15-10-2008, 08:07 PM   #28
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Its actually looking a lot better, but I'm seeing a hump in the top part of the windshield.
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Old 15-10-2008, 08:10 PM   #29
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its lookin tight now dude i can see some mesh pulls tho there also looks like a tear near the bottom vent other than that keep it up )))) also how did u model the mesh? could you give me some tips maybe
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Old 16-10-2008, 03:18 PM   #30
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are you asking about the whole mesh or the vents?
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