Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 17-11-2008, 01:38 PM   #61
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i think a Occlusion render would be much nicer then the current color.

Also with occlusion you can see al the detail, the current render kinda hides it all.
AikoWorld is offline   Reply With Quote
Old 17-11-2008, 03:03 PM   #62
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

yeah its a crap render lol dunno how to do em proper tho lol
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 17-11-2008, 03:13 PM   #63
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

just plug in a mental ray occlusion node. its in the texture section of the materials of mental ray.

Then tweak the samples standard is 16 always multiply by 2 to test different samples.

And delete all lights, create one directional light tweak that,

Then continue to adding more lights in different directions.

You can also use other light sources. Depends on what you wanna get.
AikoWorld is offline   Reply With Quote
Old 17-11-2008, 08:41 PM   #64
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

the render is taking away all the hard work that you had done on this ,really poor renders.try checking out tuts for dome based lighting its pretty easy to follow and then we can see your model in all its glory

http://www.3dk.org/tutorial/Maya-Dom...Aziz-Khan.html
murambi is offline   Reply With Quote
Old 18-11-2008, 05:12 PM   #65
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

ill be following it
lol ive deceided to make a little scene its probs gonna take me ages im gonna do a 2 fast 2 furious scene obviously the first race didnt involve a evo how ever its still going in there
at the moment tho ive hit a snag.

i cant add any more detail to the rear of the car because something has one wrong with the layers, this is what happend last time and ended up me starting again.

whats happening is objects in that layer when hitting "V" the object does not hide it just de-selects that object,
"T" and "R" both worth fine obiously cause of the ammount of lines n edges in this model its gettin a pain to see where things are. ive tried emptying the layers then reassisgnin but to no evail any ideas would be super dooper n you would be loved forever
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 18-11-2008, 05:15 PM   #66
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

ill be following it
lol ive deceided to make a little scene its probs gonna take me ages im gonna do a 2 fast 2 furious scene obviously the first race didnt involve a evo how ever its still going in there
at the moment tho ive hit a snag.

i cant add any more detail to the rear of the car because something has one wrong with the layers, this is what happend last time and ended up me starting again.

whats happening is objects in that layer when hitting "V" the object does not hide it just de-selects that object,
"T" and "R" both worth fine obiously cause of the ammount of lines n edges in this model its gettin a pain to see where things are. ive tried emptying the layers then reassisgnin but to no evail any ideas would be super dooper n you would be loved forever
ive attached the scene file incase anyone would like ago
Attached Files
File Type: rar evo_9v3.rar (186.5 KB, 15 views)
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 18-11-2008, 06:10 PM   #67
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

i cant add any more detail to the rear of the car because something has one wrong with the layers, this is what happend last time and ended up me starting again
out of curioisity im assuming you made back ups of your models somewhere...........
murambi is offline   Reply With Quote
Old 18-11-2008, 07:56 PM   #68
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Sicky, I looked at you scene and saw that all of you car was in the Wheels layer. I took everything out of it and added the different parts to layers you already had. I tried to follow the names of your layers, and they all seem to work fine. Let me know if it works. I hope this helps you!
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 18-11-2008, 08:04 PM   #69
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Sicky, I looked at your scene and saw that all of you car was in the Wheels layer. I took everything out of it and added the different parts to layers you already had. I tried to follow the names of your layers, and they all seem to work fine.

I tried posting you file back here, but tells me it is too large. Is there a email I can send it to you?

Also noticed where you copied your car across (like the trunk) need to have some vertices merged.
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 19-11-2008, 10:23 AM   #70
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

Murambi: out of curioisity im assuming you made back ups of your models somewhere
2 right i have 4 backed up to my external after last time im not risking it again .

@tom thanks m8y you can hit me up on msn @ scratch_face@hotmail.com so can anyone if they just want to chat
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 20-11-2008, 05:13 AM   #71
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

thanks ever so much tom for sortin that out for us much appretiated bud
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 20-11-2008, 05:18 AM   #72
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

forgot to add this
Attached Thumbnails
 
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 20-11-2008, 12:48 PM   #73
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Sicky, I was glad to help! I am glad it was what you needed. ;-)
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin Copyright © 2000-2015, Jelsoft Enterprises Ltd.