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Old 31-10-2008, 10:15 PM   #16
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Originally posted by hammer.horror
the model looks good so far...

i think the top of the legs look a little weak to be able to support the body. The arms also look a little weak, like they are kind of dangling off the body.
I will add some more details to the legs that should make it stronger in the 3D model ... thanks hammer.horror for crit....
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Old 31-10-2008, 10:22 PM   #17
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loving the detail zico!

guess there is no poly count on this one ey?
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Old 31-10-2008, 10:49 PM   #18
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yep marlon this is the low poly version
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Old 31-10-2008, 11:56 PM   #19
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I think I will stop modeling the right arm at this point and will concentrate on the other body parts
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Old 01-11-2008, 12:00 AM   #20
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And that's the low poly countor
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Old 01-11-2008, 02:19 AM   #21
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that's low poly? the pipe could use less polys in that case

it looks pretty, i like the wires

are you sticking with white materials?
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Old 01-11-2008, 05:16 AM   #22
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hmm, i still think the design could do with work.
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Old 01-11-2008, 10:12 AM   #23
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Originally posted by Chirone
that's low poly? the pipe could use less polys in that case

it looks pretty, i like the wires

are you sticking with white materials?
nop the pipe is high poly because i deleted it's history after i done smooth :angery: ... the white material is only a draft shader
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Old 01-11-2008, 11:49 AM   #24
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hey this is looking cool could you post a screen grab of your render settings
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Old 01-11-2008, 03:58 PM   #25
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i'm only using directional light with raytrace shadows and open the final gather with a quality of 300 and for the countor open the countor tab in the render setting and open the countor in the shader you applied
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