Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 21-01-2009, 10:42 AM   #46
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Added a few more bits, not too happy with the hands so i'll go back and give them a tweek.

Gonna add some more bits to him and probably remove some skin from one of the upper arms with a metal tourniquet of some sorts.

Also need to add some detials to the pants and the boots etc etc.
Attached Thumbnails
 
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 21-01-2009, 08:21 PM   #47
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

hey gster - this is looking really cool - it's coming together nicely - the repeat of the straps reminds me a little of some of the suits from dead space (which is a good thing ) and i really like the asymmetry.

i think the jaw is maybe looking a little sharp - tho i know he's supposed to be fairly dried up.

his back is looking very cool too.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 21-01-2009, 09:27 PM   #48
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

I think i used to have a couple of those under the bed when i was a kid.
Great model
mastone is offline   Reply With Quote
Old 23-01-2009, 08:58 AM   #49
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Hey Guys,

tad of an update, modeled some creases in his pants, there going to be a "rubbery, plasticly" type material. I've also softened the jaw line up a touch as looking at it it was a tad sharp, cheers Arran.

Off to start on the boots now, then I'll have a fiddle with the arms as I've got an idea which I want to try.

Cheers

Steve
Attached Thumbnails
 
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 23-02-2009, 08:58 AM   #50
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Bit of an update, started to go in and go a bit mad with the sculpting, just letting it go.

Gonna re-do the brain I think. to make it more "real".

Cheers

Steve
Attached Thumbnails
 
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 20-05-2009, 08:27 PM   #51
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Had a bit of time this evening and decided to go and polypaint this dude, just all polypainting with standard colours etc, no photo projections/textures just painting, having fun at the moment doing it, might change the overall colour tones as there a tad too "fleshey" want it to be kinda light greenish looking, I can tweek that in PS though. Just getting the overall colours in there.

Any crits/comments as usial appreciated.
Attached Thumbnails
 
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 20-05-2009, 08:33 PM   #52
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Bit closer to the face
Attached Thumbnails
 
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 20-05-2009, 08:37 PM   #53
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

looks like a nice start - definitely think a change of colour will help - i might try to really push it towards white - with color in the darkest areas - blue/green might be cool.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 20-05-2009, 09:00 PM   #54
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cheers Arran,

Bit of an update, addes a motteling pass to him, to break it up a bit.

I'll export the map out and tweek the overall colour in PS and see how it looks.
Attached Thumbnails
 
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 20-05-2009, 09:27 PM   #55
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Very nice.

The texturing is looking good. I like the subdermal vain effect... maybe you should try putting in some of the bigger vains/arteries. Like up the neck, and on the head. as you can see the small deep ones, you should be able to see the larger more prominent ones.

Nice work!
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 21-05-2009, 08:37 AM   #56
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cheers Steve, Now you come to mention it I will!

Just had a little fiddle with the above image in PS at work to adjust the colours to where I want them to be, jsut to see how it looks, its more to where I wnat to go with him.

When I get chance I'll export the texture out of Z adjust in PS and reapply and carry on. Need to get the scars on his mouth looking a little more "ruddy" If feel.
Attached Thumbnails
 
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 22-05-2009, 11:12 PM   #57
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

I'm glad he can't bite me
Nice work
mastone is offline   Reply With Quote
Old 22-05-2009, 11:15 PM   #58
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

reminds me of Deadpool

J
Jay is offline   Reply With Quote
Old 23-05-2009, 09:21 AM   #59
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cheers guys, Jay is that a good thing?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 23-05-2009, 11:25 AM   #60
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Yeah, well, I think so Steve. It reminded me of the character from Wolverine...which I thought was cool...

looking forward to the rest...

Jay
Jay is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.