Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-11-2008 , 11:32 PM
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LOTG


# 2 12-11-2008 , 07:06 AM
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cool - very nice aikoworld - i really liked the second vehicle.

# 3 12-11-2008 , 08:08 PM
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Yes, good work. keep up mate hope more and cheers user added image

# 4 12-11-2008 , 08:08 PM
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so when are you really building such beautiful vehicles? and do they come in different colours? :bow:

i think the lighting on the car needs to be adjusted so it's not so fat




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 14-11-2008 , 06:37 PM
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Thanks allot guys, Yes the only thing that i really need some work on is lighting.

I can do allot of things but lighting is not one of them. If anybody has a book or dvd he/she could recomend i would be thrilled. Many thanks.

# 6 14-11-2008 , 09:40 PM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 7 17-11-2008 , 12:23 AM
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# 8 17-11-2008 , 01:51 AM
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Fantastic Arran, i`ll order that for my christmass gift user added image

Cheers BennyK, thats also an interesting link.

I`ll for sure try to learn it.

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