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Old 14-02-2003, 09:10 AM   #196
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Kurt,

There really isn't much to the script. It's more of a batch process than anything else. You don't have to use it at all. I wrote uvLayout mainly because I hate manually applying planar projections 50 million times.
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Old 24-02-2003, 07:36 PM   #197
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Boy, does this suck as much as I think it does? :p I still need to make a smooth transition between the snake scales and her skin for her head, but I thought I'd post what I got here...

Obviously still need to texture eyes, teeth, etc...

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Old 24-02-2003, 08:01 PM   #198
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The only thing that buf me a bit is the gold and silver.....
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Old 24-02-2003, 08:21 PM   #199
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Hello. I would recomend the silver shader here, it works great,
brian

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Old 24-02-2003, 08:43 PM   #200
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BTW I love the model, I haven't really gotten into organic modeling, except for that Raptor that I never finnished.
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Old 25-02-2003, 10:34 PM   #201
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Thanks for the link, Brian, but the shaders that site has do not seem to download correctly for me... not sure what the problem is.

Thanks!
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Old 25-02-2003, 10:53 PM   #202
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Hi Mike,

I don't know if you have a download manager... but if you have that might be the problem...

if it is the problem try to hold the "shift" key down while pressing the link...

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Old 25-02-2003, 10:57 PM   #203
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Ah, that must've been it. Stupid managers. :p Thanks, Strarup.
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Old 26-02-2003, 03:41 AM   #204
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Small update. tweaked the shaders a bit. Just need to do eyes, teeth, belt, and I'd like to put some kinda design thingy on her veil. I might just forgo the tatoo on her chest and have be bare for now.

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Old 26-02-2003, 04:59 AM   #205
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WOW.... this i truly love this mike ... coming along very nicely... now i would love to see some pupils in these eyes, and maybe different colored lips? I know your still working on it.. so i wont point out anything i think is weird.. i will wait until the end, and tell you if theres anything i would change. But, it looks like there wouldnt be much, if any. Great stuff mike, nice metal.
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Old 26-02-2003, 09:14 AM   #206
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Thanks, Matt.

Well, I'm gonna have to call this one the final. Didn't come out as good as I would have liked, and I didn't get any of the scene done, but I'm fairly happy with it, I suppose. Texturing was a nightmare, but I think that was mostly due to sloppy technique... I know to do better next time. I suppose I'm too used to texturing lower polygon models for game purposes.

I'd like to continue this model eventually and put her in a scene, but we'll see what happens.

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Old 26-02-2003, 09:30 AM   #207
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Hi Mike,

she's is looking real great... and if I meet her, I don't know if I should jump right at her, or run away real fast screaming like hell...

btw. have e.g. thought about giving her eyebrows?

and is it also the meaning that the nipple should be tattoed?

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Old 26-02-2003, 09:44 AM   #208
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hey mikey!

nice job mate, now ya gonna hate me and oyu probably know exactly the areas that need changing but:

the areas circled are the areas that need it...

1. The join is seeable, and texture looks stretched out.

2. this area looks as though the uvs where not laid out correctly and maybe not pulled apart big enough to actually paint on or texture

3. same here but this time the uvs are just stretched. Open deep paint and do a projection on it (if ya have dp) this would sort this np. Just use a couple of layers to blend it in

4. Teeth... this big tooth doesnt look quite right, Im not to sure what it is either.. might be that the gum needs to wrap more and have more of a "fleshy" look at the base?

5 the eye: now forgive me if im wrong but the area in the corner looks a little to big, might be this angle? if im wrong "shut up kev"

Now mike this is some awesome work... this piece of work can go down as "fantastic" so I would hate for you to just throw this all away and not do them extra tedious bits
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Old 26-02-2003, 02:46 PM   #209
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Kurt, what type of pencile do you use for your drawings cos they look kinda like watercolour paintings...???
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Old 26-02-2003, 05:23 PM   #210
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Hey, Kevin. Thanks for taking the time to comment.

I know the UVs got problems. I'm just gonna chalk it up to poor technique and do better next time.

Thanks!
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