Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-10-2009, 10:43 PM   #1
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default Character modelling

Hi all. Ive been working on this model for a few days. The basic figure is the superAverageMan from zbrush, and ive built some clothes and extras around him. Im not exactly sure where the line is between how much detail I add in maya and how much I leave for zbrush,(which I plan to put him in soon) and im not wholly sure whether to try and create displacement maps in zbrush and paint him with photoshop, so I can render him in maya, or paint, scuplt, and render him all in zbrush. I dont really know much about creating a scene or lighting with zbrush. Lots of dont knows, but here he is so far.

I roughly made it with a world war 2 german military/gustapo uniform in mind.
Attached Thumbnails
 
ben hobden is offline   Reply With Quote
Old 30-10-2009, 11:31 AM   #2
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

I did some scuplting and polypainting in zbrush. I wanted to stay longer in Maya, but my impatience got the better of me, and as its my first go at this kind of process I thought Id just get through it to get a feel for how it works and learn what could do better.

I tried exporting the objs and normal/colour maps back to maya to render but they looked awful, and because the model is made up of so many different parts, the amount of maps quickly added up, and with some mental ray trickery I started getting the old 'out of memory' mental ray errors.

So anyway, heres the model as it stands in zbrush.

I have been looking at a gnomon next gen character creation set of tutorials, and going back over it, theres alot more detail gone on in maya before export to z, so I think thats one of the main lessons i have learned. I also learned about zbrushs ability to uv map objects.

Any crits would be cool...
Attached Thumbnails
 
ben hobden is offline   Reply With Quote
Old 12-11-2009, 02:36 PM   #3
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Looks good. The hands are too small however in proportion to his body.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 12-11-2009, 02:46 PM   #4
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

lol, i think the base human is the average man from zbrush, so i'd be surprised if its not in proportion
honestdom is offline   Reply With Quote
Old 12-11-2009, 06:29 PM   #5
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

hey, some comments!! been waitin two weeks for those!! hands too small? its true it is the average man from z brush. I've taken him as a bit of an experiment. Have started work on a new guy who Ive spent more time on in maya, again with the average man as a base, where I'm trying to improve on a couple of mistakes I think I made last time. I had way too many subtools I think for the character, and I installed z-app link so i can use photoshop for some of the texturing. I'd like to produce some better renders aswell. I see some amazing z brush art work, I think the renders are often mulitple composites of different layer passes, ala maya. I have bought a book recently which shows how to do a process like that.

Thanks for the comments.
ben hobden is offline   Reply With Quote
Old 16-11-2009, 07:55 PM   #6
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

here is the guy Ive been working on today. His face is coming on a little better than the last guy, though thats not saying much! The creases on his shirt arnt great, might try and go over them again. This guy is all in one mesh. I might try and give him a bit more of an interesting pose at some point.
Attached Thumbnails
 
ben hobden is offline   Reply With Quote
Old 18-11-2009, 08:26 PM   #7
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

A new sketch.
Attached Thumbnails
 
ben hobden is offline   Reply With Quote
Old 19-11-2009, 12:13 AM   #8
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

quick update...
Attached Thumbnails
 
ben hobden is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Jay_Outlaws Tales WiP thread Jay Work In Progress 293 22-02-2016 04:00 PM
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.