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Old 12-01-2003, 07:35 PM   #1
kal
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Default walk cycle progress

finally got around to attempting a proper realistic walk (though still havnt done the arms yet) - comments/critique if you have the time
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Old 12-01-2003, 07:49 PM   #2
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looks great kal!! really good mate - nice job!
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Old 12-01-2003, 08:06 PM   #3
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Yep, looking good. Pretty render too.
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Old 16-01-2003, 07:29 PM   #4
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ok heres an update - work still needed (still cant smooth out the damn knee motion properly) but nearly happy with it http://www.visualmuffins.1hwy.com/A2.mov (800k)


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Old 16-01-2003, 09:50 PM   #5
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I think it's looking really good. You might consider twisting the hips a teeny tiny bit to give the knees more room to work with. That might smooth out your knee motion a bit, although I don't think it's a problem at all. He is, afterall, wearing rigid armor pieces that will bounce and jitter around when he walks.
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Old 16-01-2003, 10:40 PM   #6
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thanks - good point.. could do with loosening up a.. didnt want to make things too "swingy" as he's meant to be a kind of psycho cyborg.
Gonna have to detatch the darn thing anyway as the local rotation axis on the left arm is completly screwed... I hate doing the troubleshooting bit
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Old 16-01-2003, 10:44 PM   #7
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All part of being a good character TD.
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Old 17-01-2003, 12:03 AM   #8
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*grumbles to no one in particular and gets on with it*
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Old 17-01-2003, 12:27 AM   #9
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kal, i understand completely. I feel your pain...
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