Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-02-2009 , 10:48 AM
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Landscape deformation

Hi Everyone

I've just moved over from Max to Maya (new job). Anyone got any tips about how to quickly deform subdivided planes into rolling hills?...in Max I would of used the paint deformation tool. In softimage I would of used Lattices..(max lattices were not much good -Mayas are a bit unfriendly too)

Any ideas most welcome.....preferably without texture distortion...maxs paint tool was excellent for that..

regards

-Mikey


Max Head Going Maya...
# 2 05-02-2009 , 11:00 AM
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maybe the sculpt geometry tool?

# 3 05-02-2009 , 11:15 AM
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Ok i'll give that try....


Process of elimination at the moment....thanks


Max Head Going Maya...
# 4 05-02-2009 , 11:35 AM
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Yup that works good enough..


cheers!


Max Head Going Maya...
# 5 05-02-2009 , 12:28 PM
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cool

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