Melting Man in Maya
I have a character (Poly) in Maya whom I want to melt down in the last scene of my demo reel. (Something like Terminator movie - really inspired me).
I tried the trick given in one forum where I attached a lattice to the poly, created a soft body of the same, made it collide with the floor (poly plane) and gave gravity and turbulence to it.
Three issues with this:
a. The model was not deforming the way I want. I mean, the face was all intact till it was reaching the plane.
b. The collided particles were not spreading on the plane as it would happen when something melts.
c. More so, the collided particles started moving up after collusion leading to look as if the character is turning inside out.
Any help, suggestions???