hi having a problem im getting weird light spots on my renders anyone knows how tto prevent this(bright spot at the corner of the bathtab) its really frustrating me and I've tried balancing my gi accuracy to the total number of photons
also under fg my point density is 1 and filter size is 1 so could someone pls tell me what im doing wrong
Yep that seems normal to me. They're going reflect the environment which in this case includes a blue backdrop. I'm guessing there are 3 walls and no ceiling. Is there a particular reason why you changed it from the default black?
theres a ceiling and it was black till i added thickness to the walls then it started reflecting black i just changed the color to show you what was happening this thing really has me looking like like i have question marks on my head....
Long shot but is it not to do with the number of bounces you've got with raytracing for any area lights you may have, I think that if they are set to 1 it bounces then only gets the background colour as it dosent know what it is from the bounce.
"No pressure, no diamonds" Thomas Carlyle
hey genny should i also email you the textures and the rest of the materials cause when i was rendering with just one default color(lambert color set to white) it never had problems they came on as soon as i slapped on the textures and material
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.