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Old 14-03-2009, 02:07 PM   #1
Birdiefoot
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Default Realistic Metal Problems

Hello,

I've been working on this project for 3 months now and I'm nearing the end and doing some touch ups. One of my problems is that my metal texture just doesn't feel like metal. I used a phong to make the texture. The reflectivity of the metal is a big part of the problem I feel as it isn't distorted at all. Could anyone give me some suggestions on how this problem can be fixed? I don't really understand much about refractions but I believe that's in the process of the solution.

Thank you.


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Old 14-03-2009, 02:44 PM   #2
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you need to add reflection blur.
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Old 14-03-2009, 02:57 PM   #3
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Could you explain to me a little on how the reflection blur, blur limit, and blur rays work? Or do you know of a tutorial that may help me?
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Old 14-03-2009, 04:57 PM   #4
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Its not a case of just adding reflection blur. Its no use giving an advanced tip when its clear the basics arent there.

You have to ask the question - 'what type of metal am I trying to achieve?'

As at the moment its just a shader with full reflectivity causing the whole object to basically look like chrome. Have a look around google at different metals. Some metals like aluminium dont reflect at all they just have a very matted specular spread. By adding a good texture to the object as well will help sell it as being metal, not just by giving it a shader.

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Old 14-03-2009, 05:44 PM   #5
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a fair point jay, I was just being a lazy hung over bum. :p
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Old 14-03-2009, 05:56 PM   #6
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LOL you are forgiven LOL

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