So here's my very rough start to this challenge. I decided to go with the vyrium race, cause I got a mental picture of a bunch of snakey aliens slithering around a big ship. I don't get the game reference, so hopefully my inevitable departure from it won't lose me any points
Wireframe of half of the control cabin frontish part of the ship so far. Comments and criticisms are welcome of course, and I'd like to get people's insight on workflow things, because I'm not really sure yet the best way to approach different types of modelling. How much do people try to keep everything as the same mesh? Or is it better for this type of thing to just model lots of components and stick them together?
By the way, the spirally bits are how the snakey aliens (or snakliens) get to different parts of the ship, because with a straight tube, they wouldn't have anything to push off of.