Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-04-2009, 02:41 PM   #1
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default Polygon modeling Problems

Hello All,

I've started learning Maya a month a go through tutorials...Jet bike and others...and I felt I made good progress...but now I tried my own model, and stuck at a very begining.

I started the model with Poly Plane extrude, and got a good start, but ended up with a bumpy model and my mesh all messed up....refer to the pictures below...so I have a few questions:

1. Is there a way to reduce my polygons and get them sorted with some tool?
2. Is there a way (notice the pattern )to iron out my polygon surface, at the moment, it is all bumpy and uneven...

Also, if you could tell me, how would you start modeling this specific model? I mainly used plane extrusion, so maybe I was totally off....thanks for your feedback..

pics:
Attached Thumbnails
 
bokisb is offline   Reply With Quote
Old 23-04-2009, 02:42 PM   #2
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

mesh (even I can see this is horror, but more I try to fix, worse it gets):
Attached Thumbnails
 

Last edited by bokisb : 23-04-2009 at 02:44 PM.
bokisb is offline   Reply With Quote
Old 23-04-2009, 02:42 PM   #3
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

render:
Attached Thumbnails
 
bokisb is offline   Reply With Quote
Old 23-04-2009, 02:43 PM   #4
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

reference pic:
Attached Thumbnails
 
bokisb is offline   Reply With Quote
Old 23-04-2009, 02:47 PM   #5
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

bumpy surface (and sorry if I overdid it with the pics) also I dont know how to embed more pics in one post...:
Attached Thumbnails
 
bokisb is offline   Reply With Quote
Old 23-04-2009, 04:11 PM   #6
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

you need to select wireframe on shaded and screenshot that. its too difficult to see whats going on with the mesh otherwise.
honestdom is offline   Reply With Quote
Old 23-04-2009, 04:57 PM   #7
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

oops...here is wireframe with shaded
Attached Thumbnails
 
bokisb is offline   Reply With Quote
Old 23-04-2009, 04:58 PM   #8
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

and bottom view.....I remember people saying having triangles is bad...now I notice my whole model is triangles :headbang:
Attached Thumbnails
 
bokisb is offline   Reply With Quote
Old 27-04-2009, 01:40 AM   #9
To La Bomb
Registered User
 
To La Bomb's Avatar
 
Join Date: Oct 2008
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default

did you first model in nurbs, then converted to polygons? how did you get so many triangles
To La Bomb is offline   Reply With Quote
Old 27-04-2009, 02:00 AM   #10
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i agree with to la bomb
how on earth did you get any triangles if you did what you said (extrude from a polygon plane), extrusions never make triangles

to fix that bumpy surface you could try the smooth brush in the sculpt geometry tool, it might actually be due to funny topology and a mix of soft and hard edges

come to think of it, you probably have those triangles because we you went mesh > cleanup and told it to make everything as triangles...
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 27-04-2009, 01:47 PM   #11
bokisb
Registered User
 
Join Date: Apr 2009
Location: Slavonski Brod, Croatia
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

that's completely correct been trying to convert Polys to subDs, and had to cleanup the mesh before.... I moved this project to W.I.P. area under USS Voyager...made some progress since then, and model again from scratch....
bokisb is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.