Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-04-2010, 01:07 AM   #46
shwenkerbean
Subscriber
 
Join Date: Dec 2006
Location: Temecula, CA
Posts: 53
Thanks: 0
Thanked 4 Times in 4 Posts
Default

There is something about that red that seems odd. The white render is indescernable to me from an actual photo. It is excellent. Superb.

That red though for some reason looks off. On your retro version it looks great. This will sound dumb, but your red is just a little too red. Its almost has depth that an actual paint job doesn't have.

I'm picking on the negative..... The model and rendering are superb. Very well done.
shwenkerbean is offline   Reply With Quote
Old 07-04-2010, 06:22 AM   #47
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,995
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Excellent job! Love all the details.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 08-04-2010, 09:11 AM   #48
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Like WOOOOWWWWWWW man!!!! younglion that is a bloody pearler!!!! Loved the white and purple tail, looked like a car you would want to own!!!! Dude that is some heavy s**t mate.

God that must have taken, like , forever!!!!!! great detail too mate. That is just insane!!!!!!

Well done man, oopppsssss paldav your emotional post has aa aa ff ef fe cted my keyboard too, oh they are my tears!!! Oh joy to see such wonderful art!

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 08-04-2010, 10:47 AM   #49
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i think i once called you a car god... i think that title still stands.

but yeah, i think swenkerbean has a valid crit, unless my eyes aren't seeing right (which is possible)
the cars look like their body is made of plastic

btw, howd you do the headlights? bump map or real geo or other?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 08-04-2010, 11:21 AM   #50
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

This looks amazing, I am not so keen on the vintage shot and agree with the previous comments about the red but your other renders look spot on.

Also am intrigued how you do those lights surely you did not model them although with your attention to detail I would not be suprsed.

Great work
leonlabyk is offline   Reply With Quote
Old 08-04-2010, 11:40 AM   #51
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

still wicked though!!!!!
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 08-04-2010, 08:54 PM   #52
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

damn great renders man out of curiosity how many poly is it unsmoothed and are you alteast gonna animate this
murambi is offline   Reply With Quote
Old 21-04-2010, 02:53 PM   #53
younglion
Registered User
 
younglion's Avatar
 
Join Date: Jun 2005
Location: t-dot
Posts: 646
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for the comments to answer some of your questions
-the poly count is about 3 mill when all is smooth except the tires.
-the headlights is all bump map.
i was away for a week so that's the reason for this delay the render was done before i left but didn't have the time to post it, the interior materials still need some more work so once that is done i will post some renders of it

also this render as other have pointed out in other forums need some more work
__________________
wip
Kleemann cl65
my concept car
younglion is offline   Reply With Quote
Old 21-04-2010, 03:48 PM   #54
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

great render would love to know how you render your tire materials
murambi is offline   Reply With Quote
Old 22-04-2010, 01:25 AM   #55
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

how would you improve it?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 22-04-2010, 03:56 AM   #56
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Not one of your strongest renders but good nonetheless.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 04-06-2010, 01:32 PM   #57
younglion
Registered User
 
younglion's Avatar
 
Join Date: Jun 2005
Location: t-dot
Posts: 646
Thanks: 0
Thanked 0 Times in 0 Posts
Default

finally got some renders done after putting it off for a while so here it is and also tried a retro style post production, with thanks to manicho photoshop actions

__________________
wip
Kleemann cl65
my concept car
younglion is offline   Reply With Quote
Old 04-06-2010, 03:46 PM   #58
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

The first one is good mate, the retro didnt do it for me. I think its too focussed on the spotlight behind the car, and I think the reflections on the camera side are a little bright. Im no expert so take this comment with a pinch of salt (and lemon/Tequila please bartender).

Also with the retro I think maybe toning the colours down a little too mate, it still looks like a new photo (unless thats what you inteneded?).

Still nice bloody car, good subject too mate, nice lines, robust with a hint of nostalgia. Well done

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 08-06-2010, 06:18 AM   #59
shwenkerbean
Subscriber
 
Join Date: Dec 2006
Location: Temecula, CA
Posts: 53
Thanks: 0
Thanked 4 Times in 4 Posts
Default

I disagree with bullet....I like the retro. I had previously commented that the red looked a little to "clean" maybe. When it gets toned down with the retro look, I like it.

I think the hardest part of rendering is making things look, well, not perfect. That's always the battle. You need to mess things up a little. When you look at a very well painted car, you still see some swirls from buffing and so forth. I'm not suggesting you do that, and don't even think you really could.

I think maybe something else in the picture to distract the eye a bit. I know some tutorials I have seen for architectural modeling discuss putting something almost completely undecernable in the forefront to trick the eye. I think the backlight in the retro frame does that.

And again, take all of this with a giant grain of salt, because that is some of the best modeliing work I have ever seen!
shwenkerbean is offline   Reply With Quote
Old 08-06-2010, 08:36 AM   #60
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Yeh I agree shwenk, it is very difficult to make something look old and worn. Younglion I assume you used FilterForge or similar for this??

Before I found FF for Photoshop I did a tutorial that was quite effective. It involved getting a piece of paper, making a few coffee mud/stains on it, throwing a few hairs on it etc and then scanning it. Import to PS and play with the shading etc on it then used that instead of the standard stuff. It actually came out well despite my reservations.

The reason I commented on its 'brightness' is yes, I am that old. I do have photos of my family pushbikes etc and they look kinda dullish if you know what I mean. This IS hard to reproduce, as shwenk pointed out.

The model itself is outstanding and no one can take that away from you mate, it is gorgeous.

Have a look at this image I assume is real, you will see what I mean about it being 'dull' so to speak.

http://www.oldcars.de/images/concept...rd_LaTosca.jpg

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.