Ooooh. Paralax is fun
I'd say getting really close to the ship with the camera and opening the fov could give some very disorienting effects, which would be along the lines of the drama I'm wanting to create.
It so happens that this is part of a larger scene. I'm still building the models, environment, and infrastracture, but
For building the planet, I was thinking... making several layers of spherical cloud-bank-preset-like fluid containers would be hugely taxing on the system to render.
Does it make sense to build a thick outer layer, and since the gas giant is so huge, building the other layers by small rectangular "cloud banks", or do you think you'd be able to tell that the clouds aren't wrapping?