Okay, so I'm modeling in Nurbs, I've got a simple sphere for the body, and a simple cone for the arm. See attached image below.
I bring the arm close to the position on the body>pick the arm isoparm>project curve on surface>trim tool-detach holes for arms>????
So now what? I've got an isoparm at the edge of the arm, and a trimmed edge on the body. I've tried attach, stitching, and sculpting. Maybe I haven't chosen the correct settings, but I get nothing.
Is there any way to join these two together in a flexible blend suitable for animating the arm?
Is this the way to join arms and legs using Nurbs, or is there a better method?
Help!! The only thing I've been able to attach lately is this image