Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 03-07-2009, 02:39 PM   #1
stretchandgrim
Registered User
 
stretchandgrim's Avatar
 
Join Date: Dec 2008
Location: London
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Default Cutting Text Polygons - Hole Problem

Hello all.

I've brought in some bevelled text for a 3D ident. On letters like 'D' 'A' 'O' and any others with 'holes' in them. I can not use the Cut Faces tool or the Split Polygon tool to create new edges/faces on the letters. When trying the Split Polygon tool I'm told I can't start or end on a hole. When trying the Cut faces tool the hole in the letter closes up. Quadrangulating closes the letter's hole too.

Does any one know how I can edit the edges and faces on one of these letters?

Stretch
__________________
vay kind of you.
stretchandgrim is offline   Reply With Quote
Old 03-07-2009, 03:36 PM   #2
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Not sure if there's an easier way, someone else may be able to advise better, but you could select all the faces of the letter, extrude them back, giving it thickness, then you can add the edge loops etc and edit it, then if you want it flat again, just delete all the side and back faces leaving you with the flat edited text. Hope that helps!
Dango77 is offline   Reply With Quote
Old 03-07-2009, 04:49 PM   #3
stretchandgrim
Registered User
 
stretchandgrim's Avatar
 
Join Date: Dec 2008
Location: London
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for your response. Unfortunately I've already set up the letters in Bevelled 3D (see the jpeg attached). Must be someway to cut them up despite this 'hole' issue. The front faces of the letters come in as singular faces where as the the sides of the letters come in as many faces. It's the front face I need to cut.

Hmmmmmm.


Stretch.
__________________
vay kind of you.
stretchandgrim is offline   Reply With Quote
Old 03-07-2009, 06:12 PM   #4
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

I think if u go to shaded mode then u will see a face is covering the hole where nth was suppose to present.

If it is it then, it is one of the most irritating problem.

one solution of this problem might be this:

use the split poly tool with several "Divisions" level(10 or higher, depends on the complexity of ur model).The relocate the vertex to make a curvature look along the path which u will cut the face to make the hole.Use as many split poly tool as needed.(try to limit the number the division level with respect to the vertex of the main object.otherwise model could turn out messy)

Then delete the central face to make the hole.Then merge the new vertex with the old one of the object.

This solution might be a little weird.But it works!

one tip while trying to move vertex on a certain plane in perspective view:
Click on the axis which u wanna lock(After selecting the MOVE tool), then use the middle button to move it.
iamcreasy is offline   Reply With Quote
Old 03-07-2009, 08:46 PM   #5
stretchandgrim
Registered User
 
stretchandgrim's Avatar
 
Join Date: Dec 2008
Location: London
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks all for replies and suggestions. Seems the only way I could really edit the polygons on imported bevelled text from Maya's font list is to triangulate the faces of letters with 'holes' in them and start deleting the new triangulated edges before finally creating nex cuts in the face without getting the same error maessage.

What a bore! Anyway, seems top be working. Just have like twenty more letters to go in this job. Thrilling! Not!!!

Stretch
__________________
vay kind of you.
stretchandgrim is offline   Reply With Quote
Old 04-07-2009, 12:22 AM   #6
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

i think bevel plus is the best for lettering, its fast and easy. i did this in a few minutes yesterday...

honestdom is offline   Reply With Quote
Old 04-07-2009, 10:23 AM   #7
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

havn't u tried the way i mentioned?...using split ploy tool.
iamcreasy is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.