Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-08-2009, 07:28 AM   #16
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

haha, you are so awesome coldwave!

i think the dropdead1 looked a bit funky though.
what's the reason behind the bounce? after the first drop does stuff come out to spring the head back up?
it looks like a heavy head (unless the creature is mighty small) so it wouldn't bounce so high

just a thought
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 21-08-2009, 05:58 PM   #17
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

A building that i made for earthwave studios ... it's for the Game project "Gates of Eternity" like the previous models ... i'll post here all the models i've made for that studio so i can get feedback


1,2k Polys

House !
Attached Thumbnails
 
__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 21-08-2009, 06:55 PM   #18
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

Looks nice enough what's the purpose of the building within the game?

I don't know about the round tubes at the top though, i personally always think it looks ugly when i walk a character through a game and I see this jagged thing that's supposed to be an arch of some sorts.
So depending on visibilty within the game I would add a little more geometry to round it of a bit.
mastone is offline   Reply With Quote
Old 21-08-2009, 07:15 PM   #19
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

The upper pipes are for energy, cables runs through those.

The small cables you see around the round thingy (forgot the name sorry sad.gif ) at the side of the house, draws the rain water and filters it to clean water that comes from the kitchen in the house.

This is not the only water supply they have though. A "normal" one like everyone has is there too but that is too much detail when it comes to the houses and we don't need it all in the game.


Poly limit 1,5k

I'm with 1,2k So will be no problem to round them a little bit up!

Here is the Uv unwrap

__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/

Last edited by ColdWave : 21-08-2009 at 07:18 PM.
ColdWave is offline   Reply With Quote
Old 21-08-2009, 10:24 PM   #20
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

Are all those big pipes for powering up one house or is it a complex of houses below ground or something like that, if it's only a house 6 big ass pipes like that seem a bit of overkill, Uv's look good though(i absolute hate doing those things )

mastone is offline   Reply With Quote
Old 24-08-2009, 05:43 PM   #21
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

I'll make a beauty render with the bumps later today stay fresh!

The map is 512x512








__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 24-08-2009, 06:28 PM   #22
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

looks pretty good
mastone is offline   Reply With Quote
Old 30-08-2009, 01:03 AM   #23
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

Sorry for the not so quality renders



__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 06-09-2009, 10:29 PM   #24
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

The main pipe sucks water from underground and the side columns contain water support pipes and they are spread all over the town underground. With the keypad you setup how fast and how much water you would like to suck out.
This will be placed in a small hut named " Water supply Hut"


C&C



__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 06-09-2009, 11:04 PM   #25
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

I know the texture sux...
Any advices will be good



__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 06-09-2009, 11:21 PM   #26
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

Try making the color like this
http://www.desir.nl/catalog/images/a..._perlmutt2.jpg

I don't know the english word for it and as they say a picture says more than a 1000 words

Idf the color isn't to your liking I would like to suggest that you start the top half with more humanoid colors(pinkish) and the lower you get the more scaley it becomes
mastone is offline   Reply With Quote
Old 19-12-2009, 10:27 PM   #27
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

few updates ...

Critics and comments PLEASE

Tent




Bridge , Gate, Wall , NPC Robot ( just walking around the city )




Graveron Motel






Graveron Power Station ( Due to the desert the sun is standing a lot more so sun power! )

__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 19-12-2009, 10:29 PM   #28
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

KGAU

Robot NPC ( GUARIDAN )



__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 20-12-2009, 01:00 PM   #29
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

I do like your robot but think the hands need to be bigger and not be so flat..............dave
daverave is offline   Reply With Quote
Old 22-12-2009, 07:07 AM   #30
Aurorap
Registered User
 
Aurorap's Avatar
 
Join Date: Nov 2009
Location: Slovenia
Posts: 75
Thanks: 2
Thanked 10 Times in 10 Posts
Default

Yeah me too, but otherwise I think the robot is really awesome and so are all the others. Great work!
Aurorap is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.