Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-07-2009, 04:52 PM   #1
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default FF7 Reactor

Hey guys,
Now im finally not distracted by life and tutorials time to start a project that im actually enthusiastic about! I found this site called Creative Uncut which is a good resource of concept art for computer games. On it i found this image of the Mako Reactor and ive decided to make it 3d!

Here is my reference :





Will show my progress later on today.

T

Last edited by bigtommyb : 26-07-2009 at 06:16 PM.
bigtommyb is offline   Reply With Quote
Old 26-07-2009, 06:18 PM   #2
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok modeling progress so far. there are so many small pieces that im trying to decide on my process for texturing as doing UV layouts for everything i think will be a waste of time. We will see when i get to it

bigtommyb is offline   Reply With Quote
Old 26-07-2009, 07:52 PM   #3
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

Nice keep it up. I'll watching
__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 26-07-2009, 10:32 PM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

awesome! definitely watching this

shaping up well so far
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 27-07-2009, 06:43 PM   #5
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok so looks like ive made a newbie mistake. i forgot to set the image plane to fit the resolution gate and i cant get what ive already made to fit after adjusting. So its restart time!

Somewhat frustrating but at least i know slightly better how its built up so the rebuild should be slightly faster and possibly better
bigtommyb is offline   Reply With Quote
Old 27-07-2009, 10:27 PM   #6
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok so the rebuild is turning out much nicer than the oringinal (gotta love it when mistakes turn out for the best!) will post some pics hopfully tomorow if not wednesday. Much more detail and much cleaner modeling.

Also there are some huge perspective problems with the pic whilst im building so its starting to become more as a reference than template.

Last edited by bigtommyb : 27-07-2009 at 10:34 PM.
bigtommyb is offline   Reply With Quote
Old 28-07-2009, 08:16 AM   #7
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

watching watching watching.....
iamcreasy is offline   Reply With Quote
Old 28-07-2009, 10:29 AM   #8
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Oh no the pressure of lots of people watching?! lol ok update as im not sure how much more i can do today.



Ive put a few lights in just to help me visualise how its gonna look 3 point lights with decay (1 blue near the bottom) 1 above the pipes and 1 above the door. Finally an ambient light in a green tealy colour.

Enjoy!
bigtommyb is offline   Reply With Quote
Old 28-07-2009, 02:21 PM   #9
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

cannt wait for the texture work. :attn:
iamcreasy is offline   Reply With Quote
Old 28-07-2009, 06:31 PM   #10
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

try interior lighting since im guessing it wont be an animation
but looks good so far
murambi is offline   Reply With Quote
Old 28-07-2009, 06:54 PM   #11
Lion`I
Registered User
 
Lion`I's Avatar
 
Join Date: Apr 2009
Posts: 136
Thanks: 1
Thanked 7 Times in 6 Posts
Default

pretty good so far, keep up the good work
__________________


Autume Challenge Nov 09


Moving Forward
Lion`I is offline   Reply With Quote
Old 28-07-2009, 08:34 PM   #12
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Looking good thus far. Should be a nice piece when it's done.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 28-07-2009, 10:16 PM   #13
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks guys, im starting to think ahead to texturing whilst modeling the last few pieces (few pipes and the gears). I noticed that all the walls are a different materials, Brick, concrete, Metal...etc. which to me makes no sense what so ever. Why would a building have such different materials? So im gonna play around and see what looks best but have it more consistent.

With regards to lighting im just going to light it to make it resemble the original as closely as possible as the lighting doesnt make 100% sense either.

End goal is more realism and im actually dreading the texturing


Last edited by bigtommyb : 28-07-2009 at 10:18 PM.
bigtommyb is offline   Reply With Quote
Old 28-07-2009, 10:36 PM   #14
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

perhaps it helps contain the Mako, or maybe it's old legacy building pieces from the older reactors and it's only been partly upgraded.
:p
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 28-07-2009, 10:39 PM   #15
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok Chirone, i will do a few different versions on the walls and see which i like the most rather than keeping true to the original with mistakes in.
bigtommyb is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.