Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-08-2009, 05:41 AM   #1
Soulrider911
Subscriber
 
Soulrider911's Avatar
 
Join Date: Jul 2007
Location: California
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
Default help with soft shadows

Im am having a heck of a time for some reason with this current project im working on...I have never seen this symptom before. I am using global illumination and lighting using poly planes with a surface shader on it that only illuminates light...But I am getting these really weird and incredibly in-accurate blobby shadows? any ideas...Also is this method of using a poly plane and Final gather the best method to obtain soft shadows? sorry about the crappy image hopefully you can see what im talking sbout
thanks
__________________
Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
Soulrider911 is offline   Reply With Quote
Old 05-08-2009, 09:14 AM   #2
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

increase final gather i think also show a screen grab of your scene we might be able to help if we could see your setup
murambi is offline   Reply With Quote
Old 05-08-2009, 05:21 PM   #3
Soulrider911
Subscriber
 
Soulrider911's Avatar
 
Join Date: Jul 2007
Location: California
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for the help...I am so confused I have never had this happen, I have final gather cranked up to 2000 rays??? thats nuts I have never had to turn it up that high...And the shadows still look crummy, its a little better but not much. Here is the image from inside maya, disreguard the spot light I had set that up for photon emission
thanks
__________________
Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
Soulrider911 is offline   Reply With Quote
Old 05-08-2009, 05:28 PM   #4
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Why bother using FG, I would 3 point that and render with raytraced shadows with higher numbers of rays or even software and depth mapped with higher filter settings as its not a hugely complex scene.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 05-08-2009, 05:30 PM   #5
Soulrider911
Subscriber
 
Soulrider911's Avatar
 
Join Date: Jul 2007
Location: California
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey Im up for any ideas I just want soft shadows is all...and links to good 3 point lighting set ups
__________________
Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
Soulrider911 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.