Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-08-2009, 06:32 PM   #1
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default composite: render passes order + operation

Iknow this is a maya section but it is th section that gets the most hits/use

so i am learning compositing
i will be using mental ray for the rendering

now there are like 47 passes by default that maya MR will output (i have turned all on, i want to learn them all)
could some one help me out here

i want to know what order the composite goes in, i.e diffuse then spec and so on

also what layer/merge operation is need for each
i.e over, plus, multiply

i have attached a .txt with a list of the passes

could someone edit is into order with operations please

i know its a BIG ask but it will help me out a lot

many thanks
Attached Files
File Type: txt passes.txt (954 Bytes, 67 views)
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 29-08-2009, 09:41 PM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Dude, nice to see you again!


Have a look at the following books for a guide, its not going to cover all the passes but just the major ones, Maya 6 (think theres an 8 out now) the complete reference and After effects in production, theygo over the basics

A lot of the others are specific for what you need but they should get you going.

Then again not toriedit (As I aint installed it ) maya 10 goes straitgh to toxic so that should give a default.

Cheers

Steve
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 29-08-2009, 09:46 PM   #3
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cheers dude will look into it

been busy with uni moved onto programming for this industry now rather than 'art/animation' work
working on some plugins for nuke and maya now.
got my major 3rd yr proj to do when uni starts back up
so will be very busy soon
started up comping in fusion ow moved to nuke
from what i hear toxic is pants and no studios use it tending to go for nuke now that shake got killed off
but fusions 3d toolset is immense

u working in a studio?
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 29-08-2009, 10:10 PM   #4
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Me, nah man research/teaching based.

Coding a lot in matlab, for a lot of high levle maths based stuff, love it, if you get more maths based have a look into it its a lovely bit of kit. Maya and C++ are great with the API, though can be a bit fiddely!

Done a bit of coding over the years, what do you use?

The thing with toxic was just that it would pass something, in an order that you may be able to use? Get into the code and go from there?? Thought.

Not even bothereed to load Maya 10, not even sure if the disks have match mover and toxis on them, not even looked! We tend to keep a year behind so that everything works with other softwares an such
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 29-08-2009, 10:21 PM   #5
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

well this will be for nuke so toxic is not needed.

matlab looks nice, looks very technical
miss my maths a lot used to be up there now its a bit rusty, shouldnt take long to polish though

at the mo i used to do mel but now do mainly python since its the back end of everything.
also c++ and opengl but im still learning this but shouldnt be too bad after python, any books/site u recommend for c++
looks like i will do some tcl as well

as i said im goin into my 3rd yr uni so i gotta write toolsets for the industry, researching that now with some studios up town and the foundry
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 30-08-2009, 12:56 PM   #6
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

At my work we use maya 2008 and shake. some people are learning nuke now, but shake is whats mainly used.
honestdom is offline   Reply With Quote
Old 30-08-2009, 01:16 PM   #7
bendingiscool
Subscriber
 
bendingiscool's Avatar
 
Join Date: Jul 2006
Location: London
Posts: 567
Thanks: 0
Thanked 1 Time in 1 Post
Default

Hey mate, hows it going?

Chucking every pass on is a bad idea, as a lot of them won't do anything practical with out an initial set up, plus lots of unnecessary render time.

The main stuff you need to know is that anything shadow/occlusion based is usually multipled in comp, and anything reflection/etc based is added.

Chris
bendingiscool is offline   Reply With Quote
Old 30-08-2009, 04:52 PM   #8
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by hammer.horror
At my work we use maya 2008 and shake. some people are learning nuke now, but shake is whats mainly used.
i spoke to MPC and they said they are moving to nuke as there is no support for shake as only the sdk is available.
also spoke to the foundry and they seem to have a very long list of clients in london, so thats y im focusing on nuke



Originally posted by bendingiscool
Hey mate, hows it going?

Chucking every pass on is a bad idea, as a lot of them won't do anything practical with out an initial set up, plus lots of unnecessary render time.

The main stuff you need to know is that anything shadow/occlusion based is usually multipled in comp, and anything reflection/etc based is added.

Chris
not bad
found work yet?

im not rendering out every layer, i just want a dictionary of passes that i can use as a lookup for furture renders
i would be able to pick out what passes i have
i am writing an openEXR loader for nuke,
this list will automate the file loading in nuke, setting up all merges with correct operationa nad shuffles all in the correct order

i have got all the script working apart from the fact i dont know what the order or operations are, once i have these my script is finished
all i will do i create library's for the different renders like MR, vray , maxwell ect
this will let user select which is correct lib and it will load
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman : 30-08-2009 at 04:55 PM.
pbman is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Batch Rending Render Layers Ozgalis Lighting & Rendering 7 07-01-2011 07:04 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.