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Old 31-08-2009, 07:52 AM   #1
goronpie
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Default camera x-axis problems

switching between maya 2009 and 2008, and vice versa, I have a rather annoying problem.

when i open the project, everything in my viewport is rotated exactly 90 on the x-axis.

this is particularly annoying with rigging and meshes, because pivot points are all over the place. so its a bitch to move everything back to where it is suppose to be.

any thoughts?

thanks
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Old 31-08-2009, 08:43 PM   #2
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Have you tryed importing it with preserve referances on..........dave
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Old 04-09-2009, 04:27 AM   #3
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sorry dude, your idea didn't work
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Old 17-09-2009, 05:41 AM   #4
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i figured out the solution, in prefrences, i set up axis to y, instead of axis z.which is where it was.
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