Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 08-09-2009, 10:54 AM   #1
dubai3d
Registered User
 
Join Date: May 2008
Posts: 245
Thanks: 0
Thanked 35 Times in 33 Posts
Default Import and Save Maya shaders, Need help

very easy question, totally forgot, I import glass shader into maya hypershade, its works perfectly , NOW i need save this shader to somewhere so I can easily assign to next object in the future, where and how can I save this shader? where ? library? how????? explain step by step please,
thanks
dubai3d is offline   Reply With Quote
Old 08-09-2009, 05:44 PM   #2
bendingiscool
Subscriber
 
bendingiscool's Avatar
 
Join Date: Jul 2006
Location: London
Posts: 567
Thanks: 0
Thanked 1 Time in 1 Post
Default

Under the file menu in the hypershade use the 'export selected network'.

Chris
bendingiscool is offline   Reply With Quote
Old 08-09-2009, 08:31 PM   #3
dubai3d
Registered User
 
Join Date: May 2008
Posts: 245
Thanks: 0
Thanked 35 Times in 33 Posts
Default

hi chris
thanks for reply,but I dont need export the shader, I just download it to my desktop and I imported to my hyper shade, the only thing that I need is , that I want to keep this shader inside my hyper shade somewhere so that I can use it regularly instead of making the new one, more idee?


thanks
dubai3d is offline   Reply With Quote
Old 08-09-2009, 08:49 PM   #4
bendingiscool
Subscriber
 
bendingiscool's Avatar
 
Join Date: Jul 2006
Location: London
Posts: 567
Thanks: 0
Thanked 1 Time in 1 Post
Default

Do you mean for everytime you make a new scene?

If so you would have to write a scriptjob in mel to import/load that scecific shader each time a new scene was created.

However I can't help but feel that is not what you are after and can't work out what it is you do need, because if you just want that shader to be in the hypershade in that scene then it will be as long as you don't delete it.

Maybe I am missing the point completly?

Chris

EDIT: Or do you mean somewhere like at the side of the hypershade like other materials?
bendingiscool is offline   Reply With Quote
Old 08-09-2009, 08:55 PM   #5
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

I think he means he's downloaded the shader, and just wants to have it there in the hypershade to use in the future, in whatever project or scene he decides to use it again. Rather than having to import it each time he wants to use it.

So probably what you said about writing a script job would be the answer.
Dango77 is offline   Reply With Quote
Old 09-09-2009, 06:18 AM   #6
dubai3d
Registered User
 
Join Date: May 2008
Posts: 245
Thanks: 0
Thanked 35 Times in 33 Posts
Default

thanks guys,
I download the shader and has been imported to hypershade, I want to keep it in hypershade library , I want to collect all my download shaders inside library so I can access them easily or assign them to the objects,

I know I have to make new tab in my hypershade, but how can I keep this shaders inside this tab?

hoop you guys now understand my point,
dubai3d is offline   Reply With Quote
Old 09-09-2009, 05:11 PM   #7
bendingiscool
Subscriber
 
bendingiscool's Avatar
 
Join Date: Jul 2006
Location: London
Posts: 567
Thanks: 0
Thanked 1 Time in 1 Post
Default

Now I defiently get you.

If you download the Xray shader on Highend you will see an example of a shader thatcan be installed into the hypershade the way you want it.

Unfortunatly it looks like it has to be a plugin to work in such a way.


Give it a look and see how to get it going,
Chris
bendingiscool is offline   Reply With Quote
Old 09-09-2009, 06:20 PM   #8
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

add a preset in the shader preset bit.
honestdom is offline   Reply With Quote
Old 10-09-2009, 07:18 AM   #9
dubai3d
Registered User
 
Join Date: May 2008
Posts: 245
Thanks: 0
Thanked 35 Times in 33 Posts
Default

while ago i had tutorial from Mathew clerk(3d maya artist from England) , he explain exactly how to save this shader in library, no script or any plugins, I am looking for this tutorial, if I find it I'll post the instruction here, let me dig into my history........

any more idea?

thanks
dubai3d is offline   Reply With Quote
Old 10-09-2009, 08:00 AM   #10
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Well you can make a new tab in hypershade. Tab>Create New Tab. Give it a name and choose "Disk" then browse for the folder where you keep your exported/downloaded shaders. That way you can have access to the library, regardless of what scene you have open.
Gen is offline   Reply With Quote
Old 10-09-2009, 10:11 AM   #11
bendingiscool
Subscriber
 
bendingiscool's Avatar
 
Join Date: Jul 2006
Location: London
Posts: 567
Thanks: 0
Thanked 1 Time in 1 Post
Default

Ooh GecT's way sounds handy!

Chris
bendingiscool is offline   Reply With Quote
Old 10-09-2009, 10:40 AM   #12
dubai3d
Registered User
 
Join Date: May 2008
Posts: 245
Thanks: 0
Thanked 35 Times in 33 Posts
Default

thanks GecT
that was handy ans useful,
dubai3d is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.