Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-09-2009, 04:18 AM   #1
CGWolfgang's Avatar
Join Date: Feb 2009
Location: Hawaii
Posts: 224
Thanks: 10
Thanked 23 Times in 23 Posts
Default developing my artstyle

I was looking at video/images of Crackdown 2 and as I looked through it I realized that I want to ultimately work my way to creating a visual style similar to how Crackdown 2 looks like in its trailer.

I question to the community is what should I work on to develope this style. It's highly detailed, but not photoreal, and yet seems like its nearly cell shaded.

Any suggestions would be appreciated!

Here's a link so everyone can see what I mean.
~To create a new world through the imagination
CGWolfgang is offline   Reply With Quote
Old 14-09-2009, 08:46 AM   #2
Chirone's Avatar
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts

i'm probably totally wrong (and feel free to hammer down on me), but i thought all non-raytraced renders look like that...

that and i think it's also down to the rendering engine these dudes used

that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone : 14-09-2009 at 08:48 AM.
Chirone is offline   Reply With Quote
Old 17-09-2009, 03:17 AM   #3
Technical Director
NextDesign's Avatar
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts

If these are in game renders, than there is no raytracing. Raytracing is a very computationally expensive technique, so it wouldn't make sense to use it on a realtime system. To me, it looks like they have somewhat clean and stylized textures on the characters faces. Probably done by some hand painting in photoshop, but based on photo textures.

I don't see what you mean by cell shaded. What I think it is, is very harsh contrasts between warm and cool lights. This gives the shot a dramatic
look to it.

Hope this helps, and good luck figuring out your own style!
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.