Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-10-2009, 12:09 PM   #1
chilledoutredhead
rm3d
 
chilledoutredhead's Avatar
 
Join Date: May 2008
Location: northern ireland
Posts: 184
Thanks: 8
Thanked 31 Times in 29 Posts
Default basic character rigging

hi guys i have a basic character rigged in maya using the joint tool then using bind skin to bind the two together.

my questions are, if i select a joint it selects all the joints parented to it, but nothing else? can i select individual joints?? and can i select joints above the joint i selected instead of below it??? :headbang:

ps. what wud be the best way to rig a basic character, i started with the head then moved down the body, with all the joints eventually linking to the 1st head joint????
__________________
the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
chilledoutredhead is offline   Reply With Quote
Old 30-10-2009, 05:37 PM   #2
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

Good question, I'll answer as much as I know, and maybe someone else can jump in. I find rigging really hard and complex still, but there's a couple basic principles that might help in this case.

Joint chains are inherently hierarchies. The root joint is the first one, and all subsequent joints are children of this, as each joint is a child of the one before it, or just above it in the hierarchy. If you select a joint, you're really only selecting that joint, but it influences all its children in the same way any parent-child works in maya. You can select a joint and then shift select its child and you'll get a cool double transform that can be useful when animating (I think... not sure how useful most people find it, or if it's just bad style).

If you want to move a joint on its own, there is an option though can't remember where it is... actually I think if you go into insert mode, you can move a joint without transforming its children, hit insert, or press and hold 'd' while in the move tool.

You can go skeleton > reverse chain (or something like that) to get your chain going the other way, since it's common to rig from the base of the spine up.
So, in answer to your last question, yes the way you have it, the head joint is your root, so you'll want to reverse that.

Hope that helps.
stwert is offline   Reply With Quote
Old 30-10-2009, 05:42 PM   #3
chilledoutredhead
rm3d
 
chilledoutredhead's Avatar
 
Join Date: May 2008
Location: northern ireland
Posts: 184
Thanks: 8
Thanked 31 Times in 29 Posts
Default

aye that gave me some good insight stwert, somethings to think about, i shall have to give the reverse skeleton a go and hope it doesnt mess it up

its i want to select the top half to make my character bend, but it only selects the bottom half because of the parent child function you mentioned, haha oh well
__________________
the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
chilledoutredhead is offline   Reply With Quote
Old 30-10-2009, 06:19 PM   #4
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

If you select the joint that's around the area of the pelvis/waist and hit reroot skeleton under the skeleton menu set, it should make bending him at the waist work.
Dango77 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.